The Augmented Reality and Virtual Reality Component market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our latest study, due to COVID-19 pandemic, the global Augmented Reality and Virtual Reality Component market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Consumer accounting for % of the Augmented Reality and Virtual Reality Component global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Hardware Component segment is altered to a % CAGR between 2022 and 2028.
Global key companies of Augmented Reality and Virtual Reality Component include Blippar, Daqri, Eon Reality, Google, and Himax Technologies, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
Augmented Reality and Virtual Reality Component market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Hardware Component
Semiconductor Component
Software Component
Market segment by Application, can be divided into
Consumer
Aerospace & Defense
Medical
Market segment by players, this report covers
Blippar
Daqri
Eon Reality
Himax Technologies
Intel
Magic Leap
Meta
Microsoft
Osterhout Design Group (ODG)
PTC
Samsung Electronics
Sony
Vuzix
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Augmented Reality and Virtual Reality Component product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Augmented Reality and Virtual Reality Component, with revenue, gross margin and global market share of Augmented Reality and Virtual Reality Component from 2019 to 2022.
Chapter 3, the Augmented Reality and Virtual Reality Component competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Augmented Reality and Virtual Reality Component market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Augmented Reality and Virtual Reality Component research findings and conclusion, appendix and data source.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Market Overview
1 Market Overview
1.1 Product Overview and Scope of Augmented Reality and Virtual Reality Component
1.2 Classification of Augmented Reality and Virtual Reality Component by Type
1.2.1 Overview: Global Augmented Reality and Virtual Reality Component Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Augmented Reality and Virtual Reality Component Revenue Market Share by Type in 2021
1.2.3 Hardware Component
1.2.4 Semiconductor Component
1.2.5 Software Component
1.3 Global Augmented Reality and Virtual Reality Component Market by Application
1.3.1 Overview: Global Augmented Reality and Virtual Reality Component Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Consumer
1.3.3 Aerospace & Defense
1.3.4 Medical
1.4 Global Augmented Reality and Virtual Reality Component Market Size & Forecast
1.5 Global Augmented Reality and Virtual Reality Component Market Size and Forecast by Region
1.5.1 Global Augmented Reality and Virtual Reality Component Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Augmented Reality and Virtual Reality Component Market Size by Region, (2017-2022)
1.5.3 North America Augmented Reality and Virtual Reality Component Market Size and Prospect (2017-2028)
1.5.4 Europe Augmented Reality and Virtual Reality Component Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size and Prospect (2017-2028)
1.5.6 South America Augmented Reality and Virtual Reality Component Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Augmented Reality and Virtual Reality Component Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Augmented Reality and Virtual Reality Component Market Drivers
1.6.2 Augmented Reality and Virtual Reality Component Market Restraints
1.6.3 Augmented Reality and Virtual Reality Component Trends Analysis
2 Company Profiles
2 Company Profiles
2.1 Blippar
2.1.1 Blippar Details
2.1.2 Blippar Major Business
2.1.3 Blippar Augmented Reality and Virtual Reality Component Product and Solutions
2.1.4 Blippar Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Blippar Recent Developments and Future Plans
2.2 Daqri
2.2.1 Daqri Details
2.2.2 Daqri Major Business
2.2.3 Daqri Augmented Reality and Virtual Reality Component Product and Solutions
2.2.4 Daqri Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Daqri Recent Developments and Future Plans
2.3 Eon Reality
2.3.1 Eon Reality Details
2.3.2 Eon Reality Major Business
2.3.3 Eon Reality Augmented Reality and Virtual Reality Component Product and Solutions
2.3.4 Eon Reality Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Eon Reality Recent Developments and Future Plans
2.4 Google
2.4.1 Google Details
2.4.2 Google Major Business
2.4.3 Google Augmented Reality and Virtual Reality Component Product and Solutions
2.4.4 Google Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Google Recent Developments and Future Plans
2.5 Himax Technologies
2.5.1 Himax Technologies Details
2.5.2 Himax Technologies Major Business
2.5.3 Himax Technologies Augmented Reality and Virtual Reality Component Product and Solutions
2.5.4 Himax Technologies Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Himax Technologies Recent Developments and Future Plans
2.6 Intel
2.6.1 Intel Details
2.6.2 Intel Major Business
2.6.3 Intel Augmented Reality and Virtual Reality Component Product and Solutions
2.6.4 Intel Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Intel Recent Developments and Future Plans
2.7 Magic Leap
2.7.1 Magic Leap Details
2.7.2 Magic Leap Major Business
2.7.3 Magic Leap Augmented Reality and Virtual Reality Component Product and Solutions
2.7.4 Magic Leap Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Magic Leap Recent Developments and Future Plans
2.8 Meta
2.8.1 Meta Details
2.8.2 Meta Major Business
2.8.3 Meta Augmented Reality and Virtual Reality Component Product and Solutions
2.8.4 Meta Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Meta Recent Developments and Future Plans
2.9 Microsoft
2.9.1 Microsoft Details
2.9.2 Microsoft Major Business
2.9.3 Microsoft Augmented Reality and Virtual Reality Component Product and Solutions
2.9.4 Microsoft Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Microsoft Recent Developments and Future Plans
2.10 Facebook
2.10.1 Facebook Details
2.10.2 Facebook Major Business
2.10.3 Facebook Augmented Reality and Virtual Reality Component Product and Solutions
2.10.4 Facebook Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Facebook Recent Developments and Future Plans
2.11 Osterhout Design Group (ODG)
2.11.1 Osterhout Design Group (ODG) Details
2.11.2 Osterhout Design Group (ODG) Major Business
2.11.3 Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Product and Solutions
2.11.4 Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 Osterhout Design Group (ODG) Recent Developments and Future Plans
2.12 PTC
2.12.1 PTC Details
2.12.2 PTC Major Business
2.12.3 PTC Augmented Reality and Virtual Reality Component Product and Solutions
2.12.4 PTC Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 PTC Recent Developments and Future Plans
2.13 Samsung Electronics
2.13.1 Samsung Electronics Details
2.13.2 Samsung Electronics Major Business
2.13.3 Samsung Electronics Augmented Reality and Virtual Reality Component Product and Solutions
2.13.4 Samsung Electronics Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 Samsung Electronics Recent Developments and Future Plans
2.14 Sony
2.14.1 Sony Details
2.14.2 Sony Major Business
2.14.3 Sony Augmented Reality and Virtual Reality Component Product and Solutions
2.14.4 Sony Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 Sony Recent Developments and Future Plans
2.15 Vuzix
2.15.1 Vuzix Details
2.15.2 Vuzix Major Business
2.15.3 Vuzix Augmented Reality and Virtual Reality Component Product and Solutions
2.15.4 Vuzix Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 Vuzix Recent Developments and Future Plans
3 Market Competition, by Players
3 Market Competition, by Players
3.1 Global Augmented Reality and Virtual Reality Component Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Augmented Reality and Virtual Reality Component Players Market Share in 2021
3.2.2 Top 10 Augmented Reality and Virtual Reality Component Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Augmented Reality and Virtual Reality Component Players Head Office, Products and Services Provided
3.4 Augmented Reality and Virtual Reality Component Mergers & Acquisitions
3.5 Augmented Reality and Virtual Reality Component New Entrants and Expansion Plans
4 Market Size Segment by Type
4 Market Size Segment by Type
4.1 Global Augmented Reality and Virtual Reality Component Revenue and Market Share by Type (2017-2022)
4.2 Global Augmented Reality and Virtual Reality Component Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
5 Market Size Segment by Application
5.1 Global Augmented Reality and Virtual Reality Component Revenue Market Share by Application (2017-2022)
5.2 Global Augmented Reality and Virtual Reality Component Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
6 North America by Country, by Type, and by Application
6.1 North America Augmented Reality and Virtual Reality Component Revenue by Type (2017-2028)
6.2 North America Augmented Reality and Virtual Reality Component Revenue by Application (2017-2028)
6.3 North America Augmented Reality and Virtual Reality Component Market Size by Country
6.3.1 North America Augmented Reality and Virtual Reality Component Revenue by Country (2017-2028)
6.3.2 United States Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
6.3.3 Canada Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
6.3.4 Mexico Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
7 Europe by Country, by Type, and by Application
7.1 Europe Augmented Reality and Virtual Reality Component Revenue by Type (2017-2028)
7.2 Europe Augmented Reality and Virtual Reality Component Revenue by Application (2017-2028)
7.3 Europe Augmented Reality and Virtual Reality Component Market Size by Country
7.3.1 Europe Augmented Reality and Virtual Reality Component Revenue by Country (2017-2028)
7.3.2 Germany Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
7.3.3 France Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
7.3.5 Russia Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
7.3.6 Italy Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue by Type (2017-2028)
8.2 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue by Application (2017-2028)
8.3 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Region
8.3.1 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue by Region (2017-2028)
8.3.2 China Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
8.3.3 Japan Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
8.3.4 South Korea Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
8.3.5 India Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
8.3.7 Australia Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
9 South America by Country, by Type, and by Application
9.1 South America Augmented Reality and Virtual Reality Component Revenue by Type (2017-2028)
9.2 South America Augmented Reality and Virtual Reality Component Revenue by Application (2017-2028)
9.3 South America Augmented Reality and Virtual Reality Component Market Size by Country
9.3.1 South America Augmented Reality and Virtual Reality Component Revenue by Country (2017-2028)
9.3.2 Brazil Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
9.3.3 Argentina Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Augmented Reality and Virtual Reality Component Revenue by Type (2017-2028)
10.2 Middle East & Africa Augmented Reality and Virtual Reality Component Revenue by Application (2017-2028)
10.3 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Country
10.3.1 Middle East & Africa Augmented Reality and Virtual Reality Component Revenue by Country (2017-2028)
10.3.2 Turkey Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
10.3.4 UAE Augmented Reality and Virtual Reality Component Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
11 Research Findings and Conclusion
12 Appendix
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
List of Tables
Table 1. Global Augmented Reality and Virtual Reality Component Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Augmented Reality and Virtual Reality Component Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Augmented Reality and Virtual Reality Component Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Augmented Reality and Virtual Reality Component Revenue (USD Million) by Region (2017-2022)
Table 5. Global Augmented Reality and Virtual Reality Component Revenue Market Share by Region (2023-2028)
Table 6. Blippar Corporate Information, Head Office, and Major Competitors
Table 7. Blippar Major Business
Table 8. Blippar Augmented Reality and Virtual Reality Component Product and Solutions
Table 9. Blippar Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Daqri Corporate Information, Head Office, and Major Competitors
Table 11. Daqri Major Business
Table 12. Daqri Augmented Reality and Virtual Reality Component Product and Solutions
Table 13. Daqri Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Eon Reality Corporate Information, Head Office, and Major Competitors
Table 15. Eon Reality Major Business
Table 16. Eon Reality Augmented Reality and Virtual Reality Component Product and Solutions
Table 17. Eon Reality Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Google Corporate Information, Head Office, and Major Competitors
Table 19. Google Major Business
Table 20. Google Augmented Reality and Virtual Reality Component Product and Solutions
Table 21. Google Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Himax Technologies Corporate Information, Head Office, and Major Competitors
Table 23. Himax Technologies Major Business
Table 24. Himax Technologies Augmented Reality and Virtual Reality Component Product and Solutions
Table 25. Himax Technologies Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Intel Corporate Information, Head Office, and Major Competitors
Table 27. Intel Major Business
Table 28. Intel Augmented Reality and Virtual Reality Component Product and Solutions
Table 29. Intel Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Magic Leap Corporate Information, Head Office, and Major Competitors
Table 31. Magic Leap Major Business
Table 32. Magic Leap Augmented Reality and Virtual Reality Component Product and Solutions
Table 33. Magic Leap Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Meta Corporate Information, Head Office, and Major Competitors
Table 35. Meta Major Business
Table 36. Meta Augmented Reality and Virtual Reality Component Product and Solutions
Table 37. Meta Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Microsoft Corporate Information, Head Office, and Major Competitors
Table 39. Microsoft Major Business
Table 40. Microsoft Augmented Reality and Virtual Reality Component Product and Solutions
Table 41. Microsoft Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Facebook Corporate Information, Head Office, and Major Competitors
Table 43. Facebook Major Business
Table 44. Facebook Augmented Reality and Virtual Reality Component Product and Solutions
Table 45. Facebook Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Osterhout Design Group (ODG) Corporate Information, Head Office, and Major Competitors
Table 47. Osterhout Design Group (ODG) Major Business
Table 48. Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Product and Solutions
Table 49. Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. PTC Corporate Information, Head Office, and Major Competitors
Table 51. PTC Major Business
Table 52. PTC Augmented Reality and Virtual Reality Component Product and Solutions
Table 53. PTC Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. Samsung Electronics Corporate Information, Head Office, and Major Competitors
Table 55. Samsung Electronics Major Business
Table 56. Samsung Electronics Augmented Reality and Virtual Reality Component Product and Solutions
Table 57. Samsung Electronics Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Sony Corporate Information, Head Office, and Major Competitors
Table 59. Sony Major Business
Table 60. Sony Augmented Reality and Virtual Reality Component Product and Solutions
Table 61. Sony Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. Vuzix Corporate Information, Head Office, and Major Competitors
Table 63. Vuzix Major Business
Table 64. Vuzix Augmented Reality and Virtual Reality Component Product and Solutions
Table 65. Vuzix Augmented Reality and Virtual Reality Component Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. Global Augmented Reality and Virtual Reality Component Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 67. Global Augmented Reality and Virtual Reality Component Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 68. Breakdown of Augmented Reality and Virtual Reality Component by Company Type (Tier 1, Tier 2 and Tier 3)
Table 69. Augmented Reality and Virtual Reality Component Players Head Office, Products and Services Provided
Table 70. Augmented Reality and Virtual Reality Component Mergers & Acquisitions in the Past Five Years
Table 71. Augmented Reality and Virtual Reality Component New Entrants and Expansion Plans
Table 72. Global Augmented Reality and Virtual Reality Component Revenue (USD Million) by Type (2017-2022)
Table 73. Global Augmented Reality and Virtual Reality Component Revenue Share by Type (2017-2022)
Table 74. Global Augmented Reality and Virtual Reality Component Revenue Forecast by Type (2023-2028)
Table 75. Global Augmented Reality and Virtual Reality Component Revenue by Application (2017-2022)
Table 76. Global Augmented Reality and Virtual Reality Component Revenue Forecast by Application (2023-2028)
Table 77. North America Augmented Reality and Virtual Reality Component Revenue by Type (2017-2022) & (USD Million)
Table 78. North America Augmented Reality and Virtual Reality Component Revenue by Type (2023-2028) & (USD Million)
Table 79. North America Augmented Reality and Virtual Reality Component Revenue by Application (2017-2022) & (USD Million)
Table 80. North America Augmented Reality and Virtual Reality Component Revenue by Application (2023-2028) & (USD Million)
Table 81. North America Augmented Reality and Virtual Reality Component Revenue by Country (2017-2022) & (USD Million)
Table 82. North America Augmented Reality and Virtual Reality Component Revenue by Country (2023-2028) & (USD Million)
Table 83. Europe Augmented Reality and Virtual Reality Component Revenue by Type (2017-2022) & (USD Million)
Table 84. Europe Augmented Reality and Virtual Reality Component Revenue by Type (2023-2028) & (USD Million)
Table 85. Europe Augmented Reality and Virtual Reality Component Revenue by Application (2017-2022) & (USD Million)
Table 86. Europe Augmented Reality and Virtual Reality Component Revenue by Application (2023-2028) & (USD Million)
Table 87. Europe Augmented Reality and Virtual Reality Component Revenue by Country (2017-2022) & (USD Million)
Table 88. Europe Augmented Reality and Virtual Reality Component Revenue by Country (2023-2028) & (USD Million)
Table 89. Asia-Pacific Augmented Reality and Virtual Reality Component Revenue by Type (2017-2022) & (USD Million)
Table 90. Asia-Pacific Augmented Reality and Virtual Reality Component Revenue by Type (2023-2028) & (USD Million)
Table 91. Asia-Pacific Augmented Reality and Virtual Reality Component Revenue by Application (2017-2022) & (USD Million)
Table 92. Asia-Pacific Augmented Reality and Virtual Reality Component Revenue by Application (2023-2028) & (USD Million)
Table 93. Asia-Pacific Augmented Reality and Virtual Reality Component Revenue by Region (2017-2022) & (USD Million)
Table 94. Asia-Pacific Augmented Reality and Virtual Reality Component Revenue by Region (2023-2028) & (USD Million)
Table 95. South America Augmented Reality and Virtual Reality Component Revenue by Type (2017-2022) & (USD Million)
Table 96. South America Augmented Reality and Virtual Reality Component Revenue by Type (2023-2028) & (USD Million)
Table 97. South America Augmented Reality and Virtual Reality Component Revenue by Application (2017-2022) & (USD Million)
Table 98. South America Augmented Reality and Virtual Reality Component Revenue by Application (2023-2028) & (USD Million)
Table 99. South America Augmented Reality and Virtual Reality Component Revenue by Country (2017-2022) & (USD Million)
Table 100. South America Augmented Reality and Virtual Reality Component Revenue by Country (2023-2028) & (USD Million)
Table 101. Middle East & Africa Augmented Reality and Virtual Reality Component Revenue by Type (2017-2022) & (USD Million)
Table 102. Middle East & Africa Augmented Reality and Virtual Reality Component Revenue by Type (2023-2028) & (USD Million)
Table 103. Middle East & Africa Augmented Reality and Virtual Reality Component Revenue by Application (2017-2022) & (USD Million)
Table 104. Middle East & Africa Augmented Reality and Virtual Reality Component Revenue by Application (2023-2028) & (USD Million)
Table 105. Middle East & Africa Augmented Reality and Virtual Reality Component Revenue by Country (2017-2022) & (USD Million)
Table 106. Middle East & Africa Augmented Reality and Virtual Reality Component Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Augmented Reality and Virtual Reality Component Picture
Figure 2. Global Augmented Reality and Virtual Reality Component Revenue Market Share by Type in 2021
Figure 3. Hardware Component
Figure 4. Semiconductor Component
Figure 5. Software Component
Figure 6. Augmented Reality and Virtual Reality Component Revenue Market Share by Application in 2021
Figure 7. Consumer Picture
Figure 8. Aerospace & Defense Picture
Figure 9. Medical Picture
Figure 10. Global Augmented Reality and Virtual Reality Component Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 11. Global Augmented Reality and Virtual Reality Component Revenue and Forecast (2017-2028) & (USD Million)
Figure 12. Global Augmented Reality and Virtual Reality Component Revenue Market Share by Region (2017-2028)
Figure 13. Global Augmented Reality and Virtual Reality Component Revenue Market Share by Region in 2021
Figure 14. North America Augmented Reality and Virtual Reality Component Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. Europe Augmented Reality and Virtual Reality Component Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Asia-Pacific Augmented Reality and Virtual Reality Component Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. South America Augmented Reality and Virtual Reality Component Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. Middle East and Africa Augmented Reality and Virtual Reality Component Revenue (USD Million) and Growth Rate (2017-2028)
Figure 19. Augmented Reality and Virtual Reality Component Market Drivers
Figure 20. Augmented Reality and Virtual Reality Component Market Restraints
Figure 21. Augmented Reality and Virtual Reality Component Market Trends
Figure 22. Blippar Recent Developments and Future Plans
Figure 23. Daqri Recent Developments and Future Plans
Figure 24. Eon Reality Recent Developments and Future Plans
Figure 25. Google Recent Developments and Future Plans
Figure 26. Himax Technologies Recent Developments and Future Plans
Figure 27. Intel Recent Developments and Future Plans
Figure 28. Magic Leap Recent Developments and Future Plans
Figure 29. Meta Recent Developments and Future Plans
Figure 30. Microsoft Recent Developments and Future Plans
Figure 31. Facebook Recent Developments and Future Plans
Figure 32. Osterhout Design Group (ODG) Recent Developments and Future Plans
Figure 33. PTC Recent Developments and Future Plans
Figure 34. Samsung Electronics Recent Developments and Future Plans
Figure 35. Sony Recent Developments and Future Plans
Figure 36. Vuzix Recent Developments and Future Plans
Figure 37. Global Augmented Reality and Virtual Reality Component Revenue Share by Players in 2021
Figure 38. Augmented Reality and Virtual Reality Component Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 39. Global Top 3 Players Augmented Reality and Virtual Reality Component Revenue Market Share in 2021
Figure 40. Global Top 10 Players Augmented Reality and Virtual Reality Component Revenue Market Share in 2021
Figure 41. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 42. Global Augmented Reality and Virtual Reality Component Revenue Share by Type in 2021
Figure 43. Global Augmented Reality and Virtual Reality Component Market Share Forecast by Type (2023-2028)
Figure 44. Global Augmented Reality and Virtual Reality Component Revenue Share by Application in 2021
Figure 45. Global Augmented Reality and Virtual Reality Component Market Share Forecast by Application (2023-2028)
Figure 46. North America Augmented Reality and Virtual Reality Component Sales Market Share by Type (2017-2028)
Figure 47. North America Augmented Reality and Virtual Reality Component Sales Market Share by Application (2017-2028)
Figure 48. North America Augmented Reality and Virtual Reality Component Revenue Market Share by Country (2017-2028)
Figure 49. United States Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 50. Canada Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 51. Mexico Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. Europe Augmented Reality and Virtual Reality Component Sales Market Share by Type (2017-2028)
Figure 53. Europe Augmented Reality and Virtual Reality Component Sales Market Share by Application (2017-2028)
Figure 54. Europe Augmented Reality and Virtual Reality Component Revenue Market Share by Country (2017-2028)
Figure 55. Germany Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 56. France Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 57. United Kingdom Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 58. Russia Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. Italy Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. Asia-Pacific Augmented Reality and Virtual Reality Component Sales Market Share by Type (2017-2028)
Figure 61. Asia-Pacific Augmented Reality and Virtual Reality Component Sales Market Share by Application (2017-2028)
Figure 62. Asia-Pacific Augmented Reality and Virtual Reality Component Revenue Market Share by Region (2017-2028)
Figure 63. China Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. Japan Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. South Korea Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. India Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 67. Southeast Asia Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. Australia Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. South America Augmented Reality and Virtual Reality Component Sales Market Share by Type (2017-2028)
Figure 70. South America Augmented Reality and Virtual Reality Component Sales Market Share by Application (2017-2028)
Figure 71. South America Augmented Reality and Virtual Reality Component Revenue Market Share by Country (2017-2028)
Figure 72. Brazil Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. Argentina Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. Middle East and Africa Augmented Reality and Virtual Reality Component Sales Market Share by Type (2017-2028)
Figure 75. Middle East and Africa Augmented Reality and Virtual Reality Component Sales Market Share by Application (2017-2028)
Figure 76. Middle East and Africa Augmented Reality and Virtual Reality Component Revenue Market Share by Country (2017-2028)
Figure 77. Turkey Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 78. Saudi Arabia Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 79. UAE Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 80. Methodology
Figure 81. Research Process and Data Source