Global Game Entertainment Equipment Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

  • receipt Report ID : 162160
  • calendar_today Published On: Jun, 2023
  • file_copy Pages: 165
  • list Consumer Goods
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According to our latest study, the global Game Entertainment Equipment market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global Game Entertainment Equipment market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:

Global Game Entertainment Equipment market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029

Global Game Entertainment Equipment market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029

Global Game Entertainment Equipment market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029

Global Game Entertainment Equipment market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Game Entertainment Equipment

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Game Entertainment Equipment market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Zamperla, Chance Rides, Sinorides, Beston Amusement Equipment and Intamin Amusement Rides, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market Segmentation

Game Entertainment Equipment market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type

Fixed

Mobile

Market segment by Application

Mall

Playground

Theme Park

Others

Major players covered

Zamperla

Chance Rides

Sinorides

Beston Amusement Equipment

Intamin Amusement Rides

Gerstlauer Amusement Rides GmbH

Vekoma Rides manufacturing

Sartori Rides

Mack Rides

ADM Rides

Hebei Zhipao Amusement Equipment Manufacturing Co., Ltd.

Majestic Manufacturing Inc.

Tanriya

MondialWorldwide

Market segment by region, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)

South America (Brazil, Argentina, Colombia, and Rest of South America)

Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:

Chapter 1, to describe Game Entertainment Equipment product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top manufacturers of Game Entertainment Equipment, with price, sales, revenue and global market share of Game Entertainment Equipment from 2018 to 2023.

Chapter 3, the Game Entertainment Equipment competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the Game Entertainment Equipment breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.

Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.

Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Game Entertainment Equipment market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.

Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.

Chapter 13, the key raw materials and key suppliers, and industry chain of Game Entertainment Equipment.

Chapter 14 and 15, to describe Game Entertainment Equipment sales channel, distributors, customers, research findings and conclusion.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Product Overview and Scope of Game Entertainment Equipment

1.2 Market Estimation Caveats and Base Year

1.3 Market Analysis by Type

1.3.1 Overview: Global Game Entertainment Equipment Consumption Value by Type: 2018 Versus 2022 Versus 2029

1.3.2 Fixed

1.3.3 Mobile

1.4 Market Analysis by Application

1.4.1 Overview: Global Game Entertainment Equipment Consumption Value by Application: 2018 Versus 2022 Versus 2029

1.4.2 Mall

1.4.3 Playground

1.4.4 Theme Park

1.4.5 Others

1.5 Global Game Entertainment Equipment Market Size & Forecast

1.5.1 Global Game Entertainment Equipment Consumption Value (2018 & 2022 & 2029)

1.5.2 Global Game Entertainment Equipment Sales Quantity (2018-2029)

1.5.3 Global Game Entertainment Equipment Average Price (2018-2029)

2 Manufacturers Profiles

2.1 Zamperla

2.1.1 Zamperla Details

2.1.2 Zamperla Major Business

2.1.3 Zamperla Game Entertainment Equipment Product and Services

2.1.4 Zamperla Game Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)

2.1.5 Zamperla Recent Developments/Updates

2.2 Chance Rides

2.2.1 Chance Rides Details

2.2.2 Chance Rides Major Business

2.2.3 Chance Rides Game Entertainment Equipment Product and Services

2.2.4 Chance Rides Game Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)

2.2.5 Chance Rides Recent Developments/Updates

2.3 Sinorides

2.3.1 Sinorides Details

2.3.2 Sinorides Major Business

2.3.3 Sinorides Game Entertainment Equipment Product and Services

2.3.4 Sinorides Game Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)

2.3.5 Sinorides Recent Developments/Updates

2.4 Beston Amusement Equipment

2.4.1 Beston Amusement Equipment Details

2.4.2 Beston Amusement Equipment Major Business

2.4.3 Beston Amusement Equipment Game Entertainment Equipment Product and Services

2.4.4 Beston Amusement Equipment Game Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)

2.4.5 Beston Amusement Equipment Recent Developments/Updates

2.5 Intamin Amusement Rides

2.5.1 Intamin Amusement Rides Details

2.5.2 Intamin Amusement Rides Major Business

2.5.3 Intamin Amusement Rides Game Entertainment Equipment Product and Services

2.5.4 Intamin Amusement Rides Game Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)

2.5.5 Intamin Amusement Rides Recent Developments/Updates

2.6 Gerstlauer Amusement Rides GmbH

2.6.1 Gerstlauer Amusement Rides GmbH Details

2.6.2 Gerstlauer Amusement Rides GmbH Major Business

2.6.3 Gerstlauer Amusement Rides GmbH Game Entertainment Equipment Product and Services

2.6.4 Gerstlauer Amusement Rides GmbH Game Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)

2.6.5 Gerstlauer Amusement Rides GmbH Recent Developments/Updates

2.7 Vekoma Rides manufacturing

2.7.1 Vekoma Rides manufacturing Details

2.7.2 Vekoma Rides manufacturing Major Business

2.7.3 Vekoma Rides manufacturing Game Entertainment Equipment Product and Services

2.7.4 Vekoma Rides manufacturing Game Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)

2.7.5 Vekoma Rides manufacturing Recent Developments/Updates

2.8 Sartori Rides

2.8.1 Sartori Rides Details

2.8.2 Sartori Rides Major Business

2.8.3 Sartori Rides Game Entertainment Equipment Product and Services

2.8.4 Sartori Rides Game Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)

2.8.5 Sartori Rides Recent Developments/Updates

2.9 Mack Rides

2.9.1 Mack Rides Details

2.9.2 Mack Rides Major Business

2.9.3 Mack Rides Game Entertainment Equipment Product and Services

2.9.4 Mack Rides Game Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)

2.9.5 Mack Rides Recent Developments/Updates

2.10 ADM Rides

2.10.1 ADM Rides Details

2.10.2 ADM Rides Major Business

2.10.3 ADM Rides Game Entertainment Equipment Product and Services

2.10.4 ADM Rides Game Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)

2.10.5 ADM Rides Recent Developments/Updates

2.11 Hebei Zhipao Amusement Equipment Manufacturing Co., Ltd.

2.11.1 Hebei Zhipao Amusement Equipment Manufacturing Co., Ltd. Details

2.11.2 Hebei Zhipao Amusement Equipment Manufacturing Co., Ltd. Major Business

2.11.3 Hebei Zhipao Amusement Equipment Manufacturing Co., Ltd. Game Entertainment Equipment Product and Services

2.11.4 Hebei Zhipao Amusement Equipment Manufacturing Co., Ltd. Game Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)

2.11.5 Hebei Zhipao Amusement Equipment Manufacturing Co., Ltd. Recent Developments/Updates

2.12 Majestic Manufacturing Inc.

2.12.1 Majestic Manufacturing Inc. Details

2.12.2 Majestic Manufacturing Inc. Major Business

2.12.3 Majestic Manufacturing Inc. Game Entertainment Equipment Product and Services

2.12.4 Majestic Manufacturing Inc. Game Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)

2.12.5 Majestic Manufacturing Inc. Recent Developments/Updates

2.13 Tanriya

2.13.1 Tanriya Details

2.13.2 Tanriya Major Business

2.13.3 Tanriya Game Entertainment Equipment Product and Services

2.13.4 Tanriya Game Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)

2.13.5 Tanriya Recent Developments/Updates

2.14 MondialWorldwide

2.14.1 MondialWorldwide Details

2.14.2 MondialWorldwide Major Business

2.14.3 MondialWorldwide Game Entertainment Equipment Product and Services

2.14.4 MondialWorldwide Game Entertainment Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)

2.14.5 MondialWorldwide Recent Developments/Updates

3 Competitive Environment: Game Entertainment Equipment by Manufacturer

3.1 Global Game Entertainment Equipment Sales Quantity by Manufacturer (2018-2023)

3.2 Global Game Entertainment Equipment Revenue by Manufacturer (2018-2023)

3.3 Global Game Entertainment Equipment Average Price by Manufacturer (2018-2023)

3.4 Market Share Analysis (2022)

3.4.1 Producer Shipments of Game Entertainment Equipment by Manufacturer Revenue ($MM) and Market Share (%): 2022

3.4.2 Top 3 Game Entertainment Equipment Manufacturer Market Share in 2022

3.4.2 Top 6 Game Entertainment Equipment Manufacturer Market Share in 2022

3.5 Game Entertainment Equipment Market: Overall Company Footprint Analysis

3.5.1 Game Entertainment Equipment Market: Region Footprint

3.5.2 Game Entertainment Equipment Market: Company Product Type Footprint

3.5.3 Game Entertainment Equipment Market: Company Product Application Footprint

3.6 New Market Entrants and Barriers to Market Entry

3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

4.1 Global Game Entertainment Equipment Market Size by Region

4.1.1 Global Game Entertainment Equipment Sales Quantity by Region (2018-2029)

4.1.2 Global Game Entertainment Equipment Consumption Value by Region (2018-2029)

4.1.3 Global Game Entertainment Equipment Average Price by Region (2018-2029)

4.2 North America Game Entertainment Equipment Consumption Value (2018-2029)

4.3 Europe Game Entertainment Equipment Consumption Value (2018-2029)

4.4 Asia-Pacific Game Entertainment Equipment Consumption Value (2018-2029)

4.5 South America Game Entertainment Equipment Consumption Value (2018-2029)

4.6 Middle East and Africa Game Entertainment Equipment Consumption Value (2018-2029)

5 Market Segment by Type

5.1 Global Game Entertainment Equipment Sales Quantity by Type (2018-2029)

5.2 Global Game Entertainment Equipment Consumption Value by Type (2018-2029)

5.3 Global Game Entertainment Equipment Average Price by Type (2018-2029)

6 Market Segment by Application

6.1 Global Game Entertainment Equipment Sales Quantity by Application (2018-2029)

6.2 Global Game Entertainment Equipment Consumption Value by Application (2018-2029)

6.3 Global Game Entertainment Equipment Average Price by Application (2018-2029)

7 North America

7.1 North America Game Entertainment Equipment Sales Quantity by Type (2018-2029)

7.2 North America Game Entertainment Equipment Sales Quantity by Application (2018-2029)

7.3 North America Game Entertainment Equipment Market Size by Country

7.3.1 North America Game Entertainment Equipment Sales Quantity by Country (2018-2029)

7.3.2 North America Game Entertainment Equipment Consumption Value by Country (2018-2029)

7.3.3 United States Market Size and Forecast (2018-2029)

7.3.4 Canada Market Size and Forecast (2018-2029)

7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe

8.1 Europe Game Entertainment Equipment Sales Quantity by Type (2018-2029)

8.2 Europe Game Entertainment Equipment Sales Quantity by Application (2018-2029)

8.3 Europe Game Entertainment Equipment Market Size by Country

8.3.1 Europe Game Entertainment Equipment Sales Quantity by Country (2018-2029)

8.3.2 Europe Game Entertainment Equipment Consumption Value by Country (2018-2029)

8.3.3 Germany Market Size and Forecast (2018-2029)

8.3.4 France Market Size and Forecast (2018-2029)

8.3.5 United Kingdom Market Size and Forecast (2018-2029)

8.3.6 Russia Market Size and Forecast (2018-2029)

8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific

9.1 Asia-Pacific Game Entertainment Equipment Sales Quantity by Type (2018-2029)

9.2 Asia-Pacific Game Entertainment Equipment Sales Quantity by Application (2018-2029)

9.3 Asia-Pacific Game Entertainment Equipment Market Size by Region

9.3.1 Asia-Pacific Game Entertainment Equipment Sales Quantity by Region (2018-2029)

9.3.2 Asia-Pacific Game Entertainment Equipment Consumption Value by Region (2018-2029)

9.3.3 China Market Size and Forecast (2018-2029)

9.3.4 Japan Market Size and Forecast (2018-2029)

9.3.5 Korea Market Size and Forecast (2018-2029)

9.3.6 India Market Size and Forecast (2018-2029)

9.3.7 Southeast Asia Market Size and Forecast (2018-2029)

9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America

10.1 South America Game Entertainment Equipment Sales Quantity by Type (2018-2029)

10.2 South America Game Entertainment Equipment Sales Quantity by Application (2018-2029)

10.3 South America Game Entertainment Equipment Market Size by Country

10.3.1 South America Game Entertainment Equipment Sales Quantity by Country (2018-2029)

10.3.2 South America Game Entertainment Equipment Consumption Value by Country (2018-2029)

10.3.3 Brazil Market Size and Forecast (2018-2029)

10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa

11.1 Middle East & Africa Game Entertainment Equipment Sales Quantity by Type (2018-2029)

11.2 Middle East & Africa Game Entertainment Equipment Sales Quantity by Application (2018-2029)

11.3 Middle East & Africa Game Entertainment Equipment Market Size by Country

11.3.1 Middle East & Africa Game Entertainment Equipment Sales Quantity by Country (2018-2029)

11.3.2 Middle East & Africa Game Entertainment Equipment Consumption Value by Country (2018-2029)

11.3.3 Turkey Market Size and Forecast (2018-2029)

11.3.4 Egypt Market Size and Forecast (2018-2029)

11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)

11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics

12.1 Game Entertainment Equipment Market Drivers

12.2 Game Entertainment Equipment Market Restraints

12.3 Game Entertainment Equipment Trends Analysis

12.4 Porters Five Forces Analysis

12.4.1 Threat of New Entrants

12.4.2 Bargaining Power of Suppliers

12.4.3 Bargaining Power of Buyers

12.4.4 Threat of Substitutes

12.4.5 Competitive Rivalry

12.5 Influence of COVID-19 and Russia-Ukraine War

12.5.1 Influence of COVID-19

12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain

13.1 Raw Material of Game Entertainment Equipment and Key Manufacturers

13.2 Manufacturing Costs Percentage of Game Entertainment Equipment

13.3 Game Entertainment Equipment Production Process

13.4 Game Entertainment Equipment Industrial Chain

14 Shipments by Distribution Channel

14.1 Sales Channel

14.1.1 Direct to End-User

14.1.2 Distributors

14.2 Game Entertainment Equipment Typical Distributors

14.3 Game Entertainment Equipment Typical Customers

15 Research Findings and Conclusion

16 Appendix

16.1 Methodology

16.2 Research Process and Data Source

16.3 Disclaimer

List of Tables

Table 1. Global Game Entertainment Equipment Consumption Value by Type, (USD Million), 2018 & 2022 & 2029

Table 2. Global Game Entertainment Equipment Consumption Value by Application, (USD Million), 2018 & 2022 & 2029

Table 3. Zamperla Basic Information, Manufacturing Base and Competitors

Table 4. Zamperla Major Business

Table 5. Zamperla Game Entertainment Equipment Product and Services

Table 6. Zamperla Game Entertainment Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 7. Zamperla Recent Developments/Updates

Table 8. Chance Rides Basic Information, Manufacturing Base and Competitors

Table 9. Chance Rides Major Business

Table 10. Chance Rides Game Entertainment Equipment Product and Services

Table 11. Chance Rides Game Entertainment Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 12. Chance Rides Recent Developments/Updates

Table 13. Sinorides Basic Information, Manufacturing Base and Competitors

Table 14. Sinorides Major Business

Table 15. Sinorides Game Entertainment Equipment Product and Services

Table 16. Sinorides Game Entertainment Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 17. Sinorides Recent Developments/Updates

Table 18. Beston Amusement Equipment Basic Information, Manufacturing Base and Competitors

Table 19. Beston Amusement Equipment Major Business

Table 20. Beston Amusement Equipment Game Entertainment Equipment Product and Services

Table 21. Beston Amusement Equipment Game Entertainment Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 22. Beston Amusement Equipment Recent Developments/Updates

Table 23. Intamin Amusement Rides Basic Information, Manufacturing Base and Competitors

Table 24. Intamin Amusement Rides Major Business

Table 25. Intamin Amusement Rides Game Entertainment Equipment Product and Services

Table 26. Intamin Amusement Rides Game Entertainment Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 27. Intamin Amusement Rides Recent Developments/Updates

Table 28. Gerstlauer Amusement Rides GmbH Basic Information, Manufacturing Base and Competitors

Table 29. Gerstlauer Amusement Rides GmbH Major Business

Table 30. Gerstlauer Amusement Rides GmbH Game Entertainment Equipment Product and Services

Table 31. Gerstlauer Amusement Rides GmbH Game Entertainment Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 32. Gerstlauer Amusement Rides GmbH Recent Developments/Updates

Table 33. Vekoma Rides manufacturing Basic Information, Manufacturing Base and Competitors

Table 34. Vekoma Rides manufacturing Major Business

Table 35. Vekoma Rides manufacturing Game Entertainment Equipment Product and Services

Table 36. Vekoma Rides manufacturing Game Entertainment Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 37. Vekoma Rides manufacturing Recent Developments/Updates

Table 38. Sartori Rides Basic Information, Manufacturing Base and Competitors

Table 39. Sartori Rides Major Business

Table 40. Sartori Rides Game Entertainment Equipment Product and Services

Table 41. Sartori Rides Game Entertainment Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 42. Sartori Rides Recent Developments/Updates

Table 43. Mack Rides Basic Information, Manufacturing Base and Competitors

Table 44. Mack Rides Major Business

Table 45. Mack Rides Game Entertainment Equipment Product and Services

Table 46. Mack Rides Game Entertainment Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 47. Mack Rides Recent Developments/Updates

Table 48. ADM Rides Basic Information, Manufacturing Base and Competitors

Table 49. ADM Rides Major Business

Table 50. ADM Rides Game Entertainment Equipment Product and Services

Table 51. ADM Rides Game Entertainment Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 52. ADM Rides Recent Developments/Updates

Table 53. Hebei Zhipao Amusement Equipment Manufacturing Co., Ltd. Basic Information, Manufacturing Base and Competitors

Table 54. Hebei Zhipao Amusement Equipment Manufacturing Co., Ltd. Major Business

Table 55. Hebei Zhipao Amusement Equipment Manufacturing Co., Ltd. Game Entertainment Equipment Product and Services

Table 56. Hebei Zhipao Amusement Equipment Manufacturing Co., Ltd. Game Entertainment Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 57. Hebei Zhipao Amusement Equipment Manufacturing Co., Ltd. Recent Developments/Updates

Table 58. Majestic Manufacturing Inc. Basic Information, Manufacturing Base and Competitors

Table 59. Majestic Manufacturing Inc. Major Business

Table 60. Majestic Manufacturing Inc. Game Entertainment Equipment Product and Services

Table 61. Majestic Manufacturing Inc. Game Entertainment Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 62. Majestic Manufacturing Inc. Recent Developments/Updates

Table 63. Tanriya Basic Information, Manufacturing Base and Competitors

Table 64. Tanriya Major Business

Table 65. Tanriya Game Entertainment Equipment Product and Services

Table 66. Tanriya Game Entertainment Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 67. Tanriya Recent Developments/Updates

Table 68. MondialWorldwide Basic Information, Manufacturing Base and Competitors

Table 69. MondialWorldwide Major Business

Table 70. MondialWorldwide Game Entertainment Equipment Product and Services

Table 71. MondialWorldwide Game Entertainment Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 72. MondialWorldwide Recent Developments/Updates

Table 73. Global Game Entertainment Equipment Sales Quantity by Manufacturer (2018-2023) & (K Units)

Table 74. Global Game Entertainment Equipment Revenue by Manufacturer (2018-2023) & (USD Million)

Table 75. Global Game Entertainment Equipment Average Price by Manufacturer (2018-2023) & (US$/Unit)

Table 76. Market Position of Manufacturers in Game Entertainment Equipment, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2022

Table 77. Head Office and Game Entertainment Equipment Production Site of Key Manufacturer

Table 78. Game Entertainment Equipment Market: Company Product Type Footprint

Table 79. Game Entertainment Equipment Market: Company Product Application Footprint

Table 80. Game Entertainment Equipment New Market Entrants and Barriers to Market Entry

Table 81. Game Entertainment Equipment Mergers, Acquisition, Agreements, and Collaborations

Table 82. Global Game Entertainment Equipment Sales Quantity by Region (2018-2023) & (K Units)

Table 83. Global Game Entertainment Equipment Sales Quantity by Region (2024-2029) & (K Units)

Table 84. Global Game Entertainment Equipment Consumption Value by Region (2018-2023) & (USD Million)

Table 85. Global Game Entertainment Equipment Consumption Value by Region (2024-2029) & (USD Million)

Table 86. Global Game Entertainment Equipment Average Price by Region (2018-2023) & (US$/Unit)

Table 87. Global Game Entertainment Equipment Average Price by Region (2024-2029) & (US$/Unit)

Table 88. Global Game Entertainment Equipment Sales Quantity by Type (2018-2023) & (K Units)

Table 89. Global Game Entertainment Equipment Sales Quantity by Type (2024-2029) & (K Units)

Table 90. Global Game Entertainment Equipment Consumption Value by Type (2018-2023) & (USD Million)

Table 91. Global Game Entertainment Equipment Consumption Value by Type (2024-2029) & (USD Million)

Table 92. Global Game Entertainment Equipment Average Price by Type (2018-2023) & (US$/Unit)

Table 93. Global Game Entertainment Equipment Average Price by Type (2024-2029) & (US$/Unit)

Table 94. Global Game Entertainment Equipment Sales Quantity by Application (2018-2023) & (K Units)

Table 95. Global Game Entertainment Equipment Sales Quantity by Application (2024-2029) & (K Units)

Table 96. Global Game Entertainment Equipment Consumption Value by Application (2018-2023) & (USD Million)

Table 97. Global Game Entertainment Equipment Consumption Value by Application (2024-2029) & (USD Million)

Table 98. Global Game Entertainment Equipment Average Price by Application (2018-2023) & (US$/Unit)

Table 99. Global Game Entertainment Equipment Average Price by Application (2024-2029) & (US$/Unit)

Table 100. North America Game Entertainment Equipment Sales Quantity by Type (2018-2023) & (K Units)

Table 101. North America Game Entertainment Equipment Sales Quantity by Type (2024-2029) & (K Units)

Table 102. North America Game Entertainment Equipment Sales Quantity by Application (2018-2023) & (K Units)

Table 103. North America Game Entertainment Equipment Sales Quantity by Application (2024-2029) & (K Units)

Table 104. North America Game Entertainment Equipment Sales Quantity by Country (2018-2023) & (K Units)

Table 105. North America Game Entertainment Equipment Sales Quantity by Country (2024-2029) & (K Units)

Table 106. North America Game Entertainment Equipment Consumption Value by Country (2018-2023) & (USD Million)

Table 107. North America Game Entertainment Equipment Consumption Value by Country (2024-2029) & (USD Million)

Table 108. Europe Game Entertainment Equipment Sales Quantity by Type (2018-2023) & (K Units)

Table 109. Europe Game Entertainment Equipment Sales Quantity by Type (2024-2029) & (K Units)

Table 110. Europe Game Entertainment Equipment Sales Quantity by Application (2018-2023) & (K Units)

Table 111. Europe Game Entertainment Equipment Sales Quantity by Application (2024-2029) & (K Units)

Table 112. Europe Game Entertainment Equipment Sales Quantity by Country (2018-2023) & (K Units)

Table 113. Europe Game Entertainment Equipment Sales Quantity by Country (2024-2029) & (K Units)

Table 114. Europe Game Entertainment Equipment Consumption Value by Country (2018-2023) & (USD Million)

Table 115. Europe Game Entertainment Equipment Consumption Value by Country (2024-2029) & (USD Million)

Table 116. Asia-Pacific Game Entertainment Equipment Sales Quantity by Type (2018-2023) & (K Units)

Table 117. Asia-Pacific Game Entertainment Equipment Sales Quantity by Type (2024-2029) & (K Units)

Table 118. Asia-Pacific Game Entertainment Equipment Sales Quantity by Application (2018-2023) & (K Units)

Table 119. Asia-Pacific Game Entertainment Equipment Sales Quantity by Application (2024-2029) & (K Units)

Table 120. Asia-Pacific Game Entertainment Equipment Sales Quantity by Region (2018-2023) & (K Units)

Table 121. Asia-Pacific Game Entertainment Equipment Sales Quantity by Region (2024-2029) & (K Units)

Table 122. Asia-Pacific Game Entertainment Equipment Consumption Value by Region (2018-2023) & (USD Million)

Table 123. Asia-Pacific Game Entertainment Equipment Consumption Value by Region (2024-2029) & (USD Million)

Table 124. South America Game Entertainment Equipment Sales Quantity by Type (2018-2023) & (K Units)

Table 125. South America Game Entertainment Equipment Sales Quantity by Type (2024-2029) & (K Units)

Table 126. South America Game Entertainment Equipment Sales Quantity by Application (2018-2023) & (K Units)

Table 127. South America Game Entertainment Equipment Sales Quantity by Application (2024-2029) & (K Units)

Table 128. South America Game Entertainment Equipment Sales Quantity by Country (2018-2023) & (K Units)

Table 129. South America Game Entertainment Equipment Sales Quantity by Country (2024-2029) & (K Units)

Table 130. South America Game Entertainment Equipment Consumption Value by Country (2018-2023) & (USD Million)

Table 131. South America Game Entertainment Equipment Consumption Value by Country (2024-2029) & (USD Million)

Table 132. Middle East & Africa Game Entertainment Equipment Sales Quantity by Type (2018-2023) & (K Units)

Table 133. Middle East & Africa Game Entertainment Equipment Sales Quantity by Type (2024-2029) & (K Units)

Table 134. Middle East & Africa Game Entertainment Equipment Sales Quantity by Application (2018-2023) & (K Units)

Table 135. Middle East & Africa Game Entertainment Equipment Sales Quantity by Application (2024-2029) & (K Units)

Table 136. Middle East & Africa Game Entertainment Equipment Sales Quantity by Region (2018-2023) & (K Units)

Table 137. Middle East & Africa Game Entertainment Equipment Sales Quantity by Region (2024-2029) & (K Units)

Table 138. Middle East & Africa Game Entertainment Equipment Consumption Value by Region (2018-2023) & (USD Million)

Table 139. Middle East & Africa Game Entertainment Equipment Consumption Value by Region (2024-2029) & (USD Million)

Table 140. Game Entertainment Equipment Raw Material

Table 141. Key Manufacturers of Game Entertainment Equipment Raw Materials

Table 142. Game Entertainment Equipment Typical Distributors

Table 143. Game Entertainment Equipment Typical Customers

List of Figures

Figure 1. Game Entertainment Equipment Picture

Figure 2. Global Game Entertainment Equipment Consumption Value by Type, (USD Million), 2018 & 2022 & 2029

Figure 3. Global Game Entertainment Equipment Consumption Value Market Share by Type in 2022

Figure 4. Fixed Examples

Figure 5. Mobile Examples

Figure 6. Global Game Entertainment Equipment Consumption Value by Application, (USD Million), 2018 & 2022 & 2029

Figure 7. Global Game Entertainment Equipment Consumption Value Market Share by Application in 2022

Figure 8. Mall Examples

Figure 9. Playground Examples

Figure 10. Theme Park Examples

Figure 11. Others Examples

Figure 12. Global Game Entertainment Equipment Consumption Value, (USD Million): 2018 & 2022 & 2029

Figure 13. Global Game Entertainment Equipment Consumption Value and Forecast (2018-2029) & (USD Million)

Figure 14. Global Game Entertainment Equipment Sales Quantity (2018-2029) & (K Units)

Figure 15. Global Game Entertainment Equipment Average Price (2018-2029) & (US$/Unit)

Figure 16. Global Game Entertainment Equipment Sales Quantity Market Share by Manufacturer in 2022

Figure 17. Global Game Entertainment Equipment Consumption Value Market Share by Manufacturer in 2022

Figure 18. Producer Shipments of Game Entertainment Equipment by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021

Figure 19. Top 3 Game Entertainment Equipment Manufacturer (Consumption Value) Market Share in 2022

Figure 20. Top 6 Game Entertainment Equipment Manufacturer (Consumption Value) Market Share in 2022

Figure 21. Global Game Entertainment Equipment Sales Quantity Market Share by Region (2018-2029)

Figure 22. Global Game Entertainment Equipment Consumption Value Market Share by Region (2018-2029)

Figure 23. North America Game Entertainment Equipment Consumption Value (2018-2029) & (USD Million)

Figure 24. Europe Game Entertainment Equipment Consumption Value (2018-2029) & (USD Million)

Figure 25. Asia-Pacific Game Entertainment Equipment Consumption Value (2018-2029) & (USD Million)

Figure 26. South America Game Entertainment Equipment Consumption Value (2018-2029) & (USD Million)

Figure 27. Middle East & Africa Game Entertainment Equipment Consumption Value (2018-2029) & (USD Million)

Figure 28. Global Game Entertainment Equipment Sales Quantity Market Share by Type (2018-2029)

Figure 29. Global Game Entertainment Equipment Consumption Value Market Share by Type (2018-2029)

Figure 30. Global Game Entertainment Equipment Average Price by Type (2018-2029) & (US$/Unit)

Figure 31. Global Game Entertainment Equipment Sales Quantity Market Share by Application (2018-2029)

Figure 32. Global Game Entertainment Equipment Consumption Value Market Share by Application (2018-2029)

Figure 33. Global Game Entertainment Equipment Average Price by Application (2018-2029) & (US$/Unit)

Figure 34. North America Game Entertainment Equipment Sales Quantity Market Share by Type (2018-2029)

Figure 35. North America Game Entertainment Equipment Sales Quantity Market Share by Application (2018-2029)

Figure 36. North America Game Entertainment Equipment Sales Quantity Market Share by Country (2018-2029)

Figure 37. North America Game Entertainment Equipment Consumption Value Market Share by Country (2018-2029)

Figure 38. United States Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 39. Canada Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 40. Mexico Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 41. Europe Game Entertainment Equipment Sales Quantity Market Share by Type (2018-2029)

Figure 42. Europe Game Entertainment Equipment Sales Quantity Market Share by Application (2018-2029)

Figure 43. Europe Game Entertainment Equipment Sales Quantity Market Share by Country (2018-2029)

Figure 44. Europe Game Entertainment Equipment Consumption Value Market Share by Country (2018-2029)

Figure 45. Germany Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 46. France Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 47. United Kingdom Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 48. Russia Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 49. Italy Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 50. Asia-Pacific Game Entertainment Equipment Sales Quantity Market Share by Type (2018-2029)

Figure 51. Asia-Pacific Game Entertainment Equipment Sales Quantity Market Share by Application (2018-2029)

Figure 52. Asia-Pacific Game Entertainment Equipment Sales Quantity Market Share by Region (2018-2029)

Figure 53. Asia-Pacific Game Entertainment Equipment Consumption Value Market Share by Region (2018-2029)

Figure 54. China Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 55. Japan Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 56. Korea Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 57. India Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 58. Southeast Asia Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 59. Australia Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 60. South America Game Entertainment Equipment Sales Quantity Market Share by Type (2018-2029)

Figure 61. South America Game Entertainment Equipment Sales Quantity Market Share by Application (2018-2029)

Figure 62. South America Game Entertainment Equipment Sales Quantity Market Share by Country (2018-2029)

Figure 63. South America Game Entertainment Equipment Consumption Value Market Share by Country (2018-2029)

Figure 64. Brazil Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 65. Argentina Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 66. Middle East & Africa Game Entertainment Equipment Sales Quantity Market Share by Type (2018-2029)

Figure 67. Middle East & Africa Game Entertainment Equipment Sales Quantity Market Share by Application (2018-2029)

Figure 68. Middle East & Africa Game Entertainment Equipment Sales Quantity Market Share by Region (2018-2029)

Figure 69. Middle East & Africa Game Entertainment Equipment Consumption Value Market Share by Region (2018-2029)

Figure 70. Turkey Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 71. Egypt Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 72. Saudi Arabia Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 73. South Africa Game Entertainment Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)

Figure 74. Game Entertainment Equipment Market Drivers

Figure 75. Game Entertainment Equipment Market Restraints

Figure 76. Game Entertainment Equipment Market Trends

Figure 77. Porters Five Forces Analysis

Figure 78. Manufacturing Cost Structure Analysis of Game Entertainment Equipment in 2022

Figure 79. Manufacturing Process Analysis of Game Entertainment Equipment

Figure 80. Game Entertainment Equipment Industrial Chain

Figure 81. Sales Quantity Channel: Direct to End-User vs Distributors

Figure 82. Direct Channel Pros & Cons

Figure 83. Indirect Channel Pros & Cons

Figure 84. Methodology

Figure 85. Research Process and Data Source