Global Gaming in Metaverse Market 2023 by Company, Regions, Type and Application, Forecast to 2029

  • receipt Report ID : 156415
  • calendar_today Published On: May, 2023
  • file_copy Pages: 165
  • list Technology
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Metaverse is a word that rattles the mind of everyone as it is said to be the next step into the advancement of the Internet and there is pool of best Metaverse game to play. It is said to be a bridge between the virtual and the digital world.

The Gaming in Metaverse market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Gaming in Metaverse market size will reach USD million in 2029, growing at a CAGR of % over the analysis period.

Market segmentation

Gaming in Metaverse market is split by Type and by Application. For the period 2023-2029, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

Role-playing Game

Business Simulation Game

Leisure Puzzle Game

Others

Market segment by Application, can be divided into

Android

Windows

iOS

Others

Market segment by players, this report covers

Roblox

Epic Games

Sandbox

Axie Infinity

Illuvium

Decentraland

Microsoft

Ultra Corporation

Tencent

NetEase

ByteDance

Netmarble

Lilith

ZQGame

MiHoYo

Market segment by regions, regional analysis covers

North America

Europe

Asia-Pacific (China, Japan, South Korea, Rest of Asia-Pacific)

South America

Middle East & Africa

The content of the study subjects, includes a total of 8 chapters:

Chapter 1, to describe Gaming in Metaverse product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top players of Gaming in Metaverse, with recent developments and future plans

Chapter 3, the Gaming in Metaverse competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4, to break the market size data at the region level, with key companies in the key region and Gaming in Metaverse market forecast, by regions, with revenue, from 2023 to 2029.

Chapter 5 and 6, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2023 to 2029.

Chapter 7 and 8, to describe Gaming in Metaverse research findings and conclusion, appendix and data source.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Product Overview and Scope of Gaming in Metaverse

1.2 Classification of Gaming in Metaverse by Type

1.2.1 Overview: Global Gaming in Metaverse Market Size by Type: 2022 Versus 2028

1.2.2 Global Gaming in Metaverse Revenue Market Share by Type in 2029

1.2.3 Role-playing Game

1.2.4 Business Simulation Game

1.2.5 Leisure Puzzle Game

1.2.6 Others

1.3 Global Gaming in Metaverse Market by Application

1.3.1 Overview: Global Gaming in Metaverse Market Size by Application: 2023 Versus 2029

1.3.2 Android

1.3.3 Windows

1.3.4 iOS

1.3.5 Others

1.4 Global Gaming in Metaverse Market Size & Forecast

1.5 Market Drivers, Restraints and Trends

1.5.1 Gaming in Metaverse Market Drivers

1.5.2 Gaming in Metaverse Market Restraints

1.5.3 Gaming in Metaverse Trends Analysis

2 Company Profiles

2.1 Roblox

2.1.1 Roblox Details

2.1.2 Roblox Major Business

2.1.3 Roblox Gaming in Metaverse Product and Solutions

2.1.4 Roblox Recent Developments and Future Plans

2.2 Epic Games

2.2.1 Epic Games Details

2.2.2 Epic Games Major Business

2.2.3 Epic Games Gaming in Metaverse Product and Solutions

2.2.4 Epic Games Recent Developments and Future Plans

2.3 Sandbox

2.3.1 Sandbox Details

2.3.2 Sandbox Major Business

2.3.3 Sandbox Gaming in Metaverse Product and Solutions

2.3.4 Sandbox Recent Developments and Future Plans

2.4 Axie Infinity

2.4.1 Axie Infinity Details

2.4.2 Axie Infinity Major Business

2.4.3 Axie Infinity Gaming in Metaverse Product and Solutions

2.4.4 Axie Infinity Recent Developments and Future Plans

2.5 Illuvium

2.5.1 Illuvium Details

2.5.2 Illuvium Major Business

2.5.3 Illuvium Gaming in Metaverse Product and Solutions

2.5.4 Illuvium Recent Developments and Future Plans

2.6 Decentraland

2.6.1 Decentraland Details

2.6.2 Decentraland Major Business

2.6.3 Decentraland Gaming in Metaverse Product and Solutions

2.6.4 Decentraland Recent Developments and Future Plans

2.7 Microsoft

2.7.1 Microsoft Details

2.7.2 Microsoft Major Business

2.7.3 Microsoft Gaming in Metaverse Product and Solutions

2.7.4 Microsoft Recent Developments and Future Plans

2.8 Ultra Corporation

2.8.1 Ultra Corporation Details

2.8.2 Ultra Corporation Major Business

2.8.3 Ultra Corporation Gaming in Metaverse Product and Solutions

2.8.4 Ultra Corporation Recent Developments and Future Plans

2.9 Tencent

2.9.1 Tencent Details

2.9.2 Tencent Major Business

2.9.3 Tencent Gaming in Metaverse Product and Solutions

2.9.4 Tencent Recent Developments and Future Plans

2.10 NetEase

2.10.1 NetEase Details

2.10.2 NetEase Major Business

2.10.3 NetEase Gaming in Metaverse Product and Solutions

2.10.4 NetEase Recent Developments and Future Plans

2.11 ByteDance

2.11.1 ByteDance Details

2.11.2 ByteDance Major Business

2.11.3 ByteDance Gaming in Metaverse Product and Solutions

2.11.4 ByteDance Recent Developments and Future Plans

2.12 Netmarble

2.12.1 Netmarble Details

2.12.2 Netmarble Major Business

2.12.3 Netmarble Gaming in Metaverse Product and Solutions

2.12.4 Netmarble Recent Developments and Future Plans

2.13 Lilith

2.13.1 Lilith Details

2.13.2 Lilith Major Business

2.13.3 Lilith Gaming in Metaverse Product and Solutions

2.13.4 Lilith Recent Developments and Future Plans

2.14 ZQGame

2.14.1 ZQGame Details

2.14.2 ZQGame Major Business

2.14.3 ZQGame Gaming in Metaverse Product and Solutions

2.14.4 ZQGame Recent Developments and Future Plans

2.15 MiHoYo

2.15.1 MiHoYo Details

2.15.2 MiHoYo Major Business

2.15.3 MiHoYo Gaming in Metaverse Product and Solutions

2.15.4 MiHoYo Recent Developments and Future Plans

3 Market Competition, by Players

3.1 Global Gaming in Metaverse Revenue and Share by Players (2023 & 2029)

3.2 Gaming in Metaverse Players Head Office, Products and Services Provided

3.3 Gaming in Metaverse Mergers & Acquisitions

3.4 Gaming in Metaverse New Entrants and Expansion Plans

4 Global Gaming in Metaverse Forecast by Region

4.1 Global Gaming in Metaverse Market Size by Region: 2023 VS 2029

4.2 Global Gaming in Metaverse Market Size by Region, (2023-2029)

4.3 North America

4.3.1 Key Companies of Gaming in Metaverse in North America

4.3.2 Current Situation and Forecast of Gaming in Metaverse in North America

4.3.3 North America Gaming in Metaverse Market Size and Prospect (2023-2029)

4.4 Europe

4.4.1 Key Companies of Gaming in Metaverse in Europe

4.4.2 Current Situation and Forecast of Gaming in Metaverse in Europe

4.4.3 Europe Gaming in Metaverse Market Size and Prospect (2023-2029)

4.5 Asia-Pacific

4.5.1 Key Companies of Gaming in Metaverse in Asia-Pacific

4.5.2 Current Situation and Forecast of Gaming in Metaverse in Asia-Pacific

4.5.3 Asia-Pacific Gaming in Metaverse Market Size and Prospect (2023-2029)

4.5.4 China

4.5.5 Japan

4.5.6 South Korea

4.6 South America

4.6.1 Key Companies of Gaming in Metaverse in South America

4.6.2 Current Situation and Forecast of Gaming in Metaverse in South America

4.6.3 South America Gaming in Metaverse Market Size and Prospect (2023-2029)

4.7 Middle East & Africa

4.7.1 Key Companies of Gaming in Metaverse in Middle East & Africa

4.7.2 Current Situation and Forecast of Gaming in Metaverse in Middle East & Africa

4.7.3 Middle East & Africa Gaming in Metaverse Market Size and Prospect (2023-2029)

5 Market Size Segment by Type

5.1 Global Gaming in Metaverse Market Forecast by Type (2023-2029)

5.2 Global Gaming in Metaverse Market Share Forecast by Type (2023-2029)

6 Market Size Segment by Application

6.1 Global Gaming in Metaverse Market Forecast by Application (2023-2029)

6.2 Global Gaming in Metaverse Market Share Forecast by Application (2023-2029)

7 Research Findings and Conclusion

8 Appendix

8.1 Methodology

8.2 Research Process and Data Source

8.3 Disclaimer

List of Tables

Table 1. Global Gaming in Metaverse Revenue by Type, (USD Million), 2023 VS 2029

Table 2. Global Gaming in Metaverse Revenue by Application, (USD Million), 2023 VS 2029

Table 3. Roblox Corporate Information, Head Office, and Major Competitors

Table 4. Roblox Major Business

Table 5. Roblox Gaming in Metaverse Product and Solutions

Table 6. Epic Games Corporate Information, Head Office, and Major Competitors

Table 7. Epic Games Major Business

Table 8. Epic Games Gaming in Metaverse Product and Solutions

Table 9. Sandbox Corporate Information, Head Office, and Major Competitors

Table 10. Sandbox Major Business

Table 11. Sandbox Gaming in Metaverse Product and Solutions

Table 12. Axie Infinity Corporate Information, Head Office, and Major Competitors

Table 13. Axie Infinity Major Business

Table 14. Axie Infinity Gaming in Metaverse Product and Solutions

Table 15. Illuvium Corporate Information, Head Office, and Major Competitors

Table 16. Illuvium Major Business

Table 17. Illuvium Gaming in Metaverse Product and Solutions

Table 18. Decentraland Corporate Information, Head Office, and Major Competitors

Table 19. Decentraland Major Business

Table 20. Decentraland Gaming in Metaverse Product and Solutions

Table 21. Microsoft Corporate Information, Head Office, and Major Competitors

Table 22. Microsoft Major Business

Table 23. Microsoft Gaming in Metaverse Product and Solutions

Table 24. Ultra Corporation Corporate Information, Head Office, and Major Competitors

Table 25. Ultra Corporation Major Business

Table 26. Ultra Corporation Gaming in Metaverse Product and Solutions

Table 27. Tencent Corporate Information, Head Office, and Major Competitors

Table 28. Tencent Major Business

Table 29. Tencent Gaming in Metaverse Product and Solutions

Table 30. NetEase Corporate Information, Head Office, and Major Competitors

Table 31. NetEase Major Business

Table 32. NetEase Gaming in Metaverse Product and Solutions

Table 33. ByteDance Corporate Information, Head Office, and Major Competitors

Table 34. ByteDance Major Business

Table 35. ByteDance Gaming in Metaverse Product and Solutions

Table 36. Netmarble Corporate Information, Head Office, and Major Competitors

Table 37. Netmarble Major Business

Table 38. Netmarble Gaming in Metaverse Product and Solutions

Table 39. Lilith Corporate Information, Head Office, and Major Competitors

Table 40. Lilith Major Business

Table 41. Lilith Gaming in Metaverse Product and Solutions

Table 42. ZQGame Corporate Information, Head Office, and Major Competitors

Table 43. ZQGame Major Business

Table 44. ZQGame Gaming in Metaverse Product and Solutions

Table 45. MiHoYo Corporate Information, Head Office, and Major Competitors

Table 46. MiHoYo Major Business

Table 47. MiHoYo Gaming in Metaverse Product and Solutions

Table 48. Global Gaming in Metaverse Revenue (USD Million) by Players (2023 & 2029)

Table 49. Global Gaming in Metaverse Revenue Share by Players (2023 & 2029)

Table 50. Gaming in Metaverse Players Head Office, Products and Services Provided

Table 51. Gaming in Metaverse Mergers & Acquisitions in the Past Five Years

Table 52. Gaming in Metaverse New Entrants and Expansion Plans

Table 53. Global Market Gaming in Metaverse Revenue (USD Million) Comparison by Region (2023 VS 2029)

Table 54. Global Gaming in Metaverse Revenue Market Share by Region (2023-2029)

Table 55. Key Companies of Gaming in Metaverse in North America

Table 56. Current Situation and Forecast of Gaming in Metaverse in North America

Table 57. Key Companies of Gaming in Metaverse in Europe

Table 58. Current Situation and Forecast of Gaming in Metaverse in Europe

Table 59. Key Companies of Gaming in Metaverse in Asia-Pacific

Table 60. Current Situation and Forecast of Gaming in Metaverse in Asia-Pacific

Table 61. Key Companies of Gaming in Metaverse in China

Table 62. Key Companies of Gaming in Metaverse in Japan

Table 63. Key Companies of Gaming in Metaverse in South Korea

Table 64. Key Companies of Gaming in Metaverse in South America

Table 65. Current Situation and Forecast of Gaming in Metaverse in South America

Table 66. Key Companies of Gaming in Metaverse in Middle East & Africa

Table 67. Current Situation and Forecast of Gaming in Metaverse in Middle East & Africa

Table 68. Global Gaming in Metaverse Revenue Forecast by Type (2023-2029)

Table 69. Global Gaming in Metaverse Revenue Forecast by Application (2023-2029)

List of Figures

Figure 1. Gaming in Metaverse Picture

Figure 2. Global Gaming in Metaverse Revenue Market Share by Type in 2029

Figure 3. Role-playing Game

Figure 4. Business Simulation Game

Figure 5. Leisure Puzzle Game

Figure 6. Others

Figure 7. Gaming in Metaverse Revenue Market Share by Application in 2029

Figure 8. Android Picture

Figure 9. Windows Picture

Figure 10. iOS Picture

Figure 11. Others Picture

Figure 12. Global Gaming in Metaverse Market Size, (USD Million): 2023 VS 2029

Figure 13. Global Gaming in Metaverse Revenue and Forecast (2023-2029) & (USD Million)

Figure 14. Gaming in Metaverse Market Drivers

Figure 15. Gaming in Metaverse Market Restraints

Figure 16. Gaming in Metaverse Market Trends

Figure 17. Roblox Recent Developments and Future Plans

Figure 18. Epic Games Recent Developments and Future Plans

Figure 19. Sandbox Recent Developments and Future Plans

Figure 20. Axie Infinity Recent Developments and Future Plans

Figure 21. Illuvium Recent Developments and Future Plans

Figure 22. Decentraland Recent Developments and Future Plans

Figure 23. Microsoft Recent Developments and Future Plans

Figure 24. Ultra Corporation Recent Developments and Future Plans

Figure 25. Tencent Recent Developments and Future Plans

Figure 26. NetEase Recent Developments and Future Plans

Figure 27. ByteDance Recent Developments and Future Plans

Figure 28. Netmarble Recent Developments and Future Plans

Figure 29. Lilith Recent Developments and Future Plans

Figure 30. ZQGame Recent Developments and Future Plans

Figure 31. MiHoYo Recent Developments and Future Plans

Figure 32. Global Gaming in Metaverse Revenue Market Share by Region (2023-2029)

Figure 33. Global Gaming in Metaverse Revenue Market Share by Region in 2029

Figure 34. North America Gaming in Metaverse Revenue (USD Million) and Growth Rate (2023-2029)

Figure 35. Europe Gaming in Metaverse Revenue (USD Million) and Growth Rate (2023-2029)

Figure 36. Asia-Pacific Gaming in Metaverse Revenue (USD Million) and Growth Rate (2023-2029)

Figure 37. South America Gaming in Metaverse Revenue (USD Million) and Growth Rate (2023-2029)

Figure 38. Middle East & Africa Gaming in Metaverse Revenue (USD Million) and Growth Rate (2023-2029)

Figure 39. Global Gaming in Metaverse Market Share Forecast by Type (2023-2029)

Figure 40. Global Gaming in Metaverse Market Share Forecast by Application (2023-2029)

Figure 41. Methodology

Figure 42. Research Process and Data Source