Global Location-Based Entertainment VR Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

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  • calendar_today Published On: Mar, 2022
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The Location-Based Entertainment VR market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest study, due to COVID-19 pandemic, the global Location-Based Entertainment VR market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Family Entertainment Center accounting for % of the Location-Based Entertainment VR global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While VR Arcades segment is altered to a % CAGR between 2022 and 2028.

Global key manufacturers of Location-Based Entertainment VR include Samsung, Oculus, Nintendo, HTC, and Google, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation

Location-Based Entertainment VR market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

VR Arcades

VR Escape Rooms

Free-Roaming VR

Market segment by Application can be divided into

Family Entertainment Center

Theme Park

Arcade

Film Festival

Others

The key market players for global Location-Based Entertainment VR market are listed below:

Samsung

Oculus

Nintendo

HTC

Google

SONY

Fujitsu

MI

HUAWEI

PiMAX

Royole

ANTVR

Homido

Exit Reality

Springboard VR

The Void

VRstudios

Hologate

Sandbox VR

Zero Latency

Dreamscape

Spaces

Market segment by region, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)

South America (Brazil, Argentina, Colombia, and Rest of South America)

Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:

Chapter 1, to describe Location-Based Entertainment VR product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top manufacturers of Location-Based Entertainment VR, with price, sales, revenue and global market share of Location-Based Entertainment VR from 2019 to 2022.

Chapter 3, the Location-Based Entertainment VR competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the Location-Based Entertainment VR breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.

Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.

Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2017 to 2022.and Location-Based Entertainment VR market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.

Chapter 12, the key raw materials and key suppliers, and industry chain of Location-Based Entertainment VR.

Chapter 13, 14, and 15, to describe Location-Based Entertainment VR sales channel, distributors, customers, research findings and conclusion, appendix and data source.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Location-Based Entertainment VR Introduction

1.2 Market Analysis by Type

1.2.1 Overview: Global Location-Based Entertainment VR Revenue by Type: 2017 Versus 2021 Versus 2028

1.2.2 VR Arcades

1.2.3 VR Escape Rooms

1.2.4 Free-Roaming VR

1.3 Market Analysis by Application

1.3.1 Overview: Global Location-Based Entertainment VR Revenue by Application: 2017 Versus 2021 Versus 2028

1.3.2 Family Entertainment Center

1.3.3 Theme Park

1.3.4 Arcade

1.3.5 Film Festival

1.3.6 Others

1.4 Global Location-Based Entertainment VR Market Size & Forecast

1.4.1 Global Location-Based Entertainment VR Sales in Value (2017 & 2021 & 2028)

1.4.2 Global Location-Based Entertainment VR Sales in Volume (2017-2028)

1.4.3 Global Location-Based Entertainment VR Price (2017-2028)

1.5 Global Location-Based Entertainment VR Production Capacity Analysis

1.5.1 Global Location-Based Entertainment VR Total Production Capacity (2017-2028)

1.5.2 Global Location-Based Entertainment VR Production Capacity by Geographic Region

1.6 Market Drivers, Restraints and Trends

1.6.1 Location-Based Entertainment VR Market Drivers

1.6.2 Location-Based Entertainment VR Market Restraints

1.6.3 Location-Based Entertainment VR Trends Analysis

2 Manufacturers Profiles

2.1 Samsung

2.1.1 Samsung Details

2.1.2 Samsung Major Business

2.1.3 Samsung Location-Based Entertainment VR Product and Services

2.1.4 Samsung Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.2 Oculus

2.2.1 Oculus Details

2.2.2 Oculus Major Business

2.2.3 Oculus Location-Based Entertainment VR Product and Services

2.2.4 Oculus Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.3 Nintendo

2.3.1 Nintendo Details

2.3.2 Nintendo Major Business

2.3.3 Nintendo Location-Based Entertainment VR Product and Services

2.3.4 Nintendo Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.4 HTC

2.4.1 HTC Details

2.4.2 HTC Major Business

2.4.3 HTC Location-Based Entertainment VR Product and Services

2.4.4 HTC Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.5 Google

2.5.1 Google Details

2.5.2 Google Major Business

2.5.3 Google Location-Based Entertainment VR Product and Services

2.5.4 Google Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.6 SONY

2.6.1 SONY Details

2.6.2 SONY Major Business

2.6.3 SONY Location-Based Entertainment VR Product and Services

2.6.4 SONY Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.7 Fujitsu

2.7.1 Fujitsu Details

2.7.2 Fujitsu Major Business

2.7.3 Fujitsu Location-Based Entertainment VR Product and Services

2.7.4 Fujitsu Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.8 MI

2.8.1 MI Details

2.8.2 MI Major Business

2.8.3 MI Location-Based Entertainment VR Product and Services

2.8.4 MI Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.9 HUAWEI

2.9.1 HUAWEI Details

2.9.2 HUAWEI Major Business

2.9.3 HUAWEI Location-Based Entertainment VR Product and Services

2.9.4 HUAWEI Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.10 PiMAX

2.10.1 PiMAX Details

2.10.2 PiMAX Major Business

2.10.3 PiMAX Location-Based Entertainment VR Product and Services

2.10.4 PiMAX Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.11 Royole

2.11.1 Royole Details

2.11.2 Royole Major Business

2.11.3 Royole Location-Based Entertainment VR Product and Services

2.11.4 Royole Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.12 ANTVR

2.12.1 ANTVR Details

2.12.2 ANTVR Major Business

2.12.3 ANTVR Location-Based Entertainment VR Product and Services

2.12.4 ANTVR Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.13 Homido

2.13.1 Homido Details

2.13.2 Homido Major Business

2.13.3 Homido Location-Based Entertainment VR Product and Services

2.13.4 Homido Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.14 Exit Reality

2.14.1 Exit Reality Details

2.14.2 Exit Reality Major Business

2.14.3 Exit Reality Location-Based Entertainment VR Product and Services

2.14.4 Exit Reality Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.15 Springboard VR

2.15.1 Springboard VR Details

2.15.2 Springboard VR Major Business

2.15.3 Springboard VR Location-Based Entertainment VR Product and Services

2.15.4 Springboard VR Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.16 The Void

2.16.1 The Void Details

2.16.2 The Void Major Business

2.16.3 The Void Location-Based Entertainment VR Product and Services

2.16.4 The Void Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.17 VRstudios

2.17.1 VRstudios Details

2.17.2 VRstudios Major Business

2.17.3 VRstudios Location-Based Entertainment VR Product and Services

2.17.4 VRstudios Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.18 Hologate

2.18.1 Hologate Details

2.18.2 Hologate Major Business

2.18.3 Hologate Location-Based Entertainment VR Product and Services

2.18.4 Hologate Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.19 Sandbox VR

2.19.1 Sandbox VR Details

2.19.2 Sandbox VR Major Business

2.19.3 Sandbox VR Location-Based Entertainment VR Product and Services

2.19.4 Sandbox VR Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.20 Zero Latency

2.20.1 Zero Latency Details

2.20.2 Zero Latency Major Business

2.20.3 Zero Latency Location-Based Entertainment VR Product and Services

2.20.4 Zero Latency Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.21 Dreamscape

2.21.1 Dreamscape Details

2.21.2 Dreamscape Major Business

2.21.3 Dreamscape Location-Based Entertainment VR Product and Services

2.21.4 Dreamscape Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.22 Spaces

2.22.1 Spaces Details

2.22.2 Spaces Major Business

2.22.3 Spaces Location-Based Entertainment VR Product and Services

2.22.4 Spaces Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

3 Location-Based Entertainment VR Breakdown Data by Manufacturer

3.1 Global Location-Based Entertainment VR Sales in Volume by Manufacturer (2019, 2020, 2021, and 2022)

3.2 Global Location-Based Entertainment VR Revenue by Manufacturer (2019, 2020, 2021, and 2022)

3.3 Key Manufacturer Market Position in Location-Based Entertainment VR

3.4 Market Concentration Rate

3.4.1 Top 3 Location-Based Entertainment VR Manufacturer Market Share in 2021

3.4.2 Top 6 Location-Based Entertainment VR Manufacturer Market Share in 2021

3.5 Global Location-Based Entertainment VR Production Capacity by Company: 2021 VS 2022

3.6 Manufacturer by Geography: Head Office and Location-Based Entertainment VR Production Site

3.7 New Entrant and Capacity Expansion Plans

3.8 Mergers & Acquisitions

4 Market Analysis by Region

4.1 Global Location-Based Entertainment VR Market Size by Region

4.1.1 Global Location-Based Entertainment VR Sales in Volume by Region (2017-2028)

4.1.2 Global Location-Based Entertainment VR Revenue by Region (2017-2028)

4.2 North America Location-Based Entertainment VR Revenue (2017-2028)

4.3 Europe Location-Based Entertainment VR Revenue (2017-2028)

4.4 Asia-Pacific Location-Based Entertainment VR Revenue (2017-2028)

4.5 South America Location-Based Entertainment VR Revenue (2017-2028)

4.6 Middle East and Africa Location-Based Entertainment VR Revenue (2017-2028)

5 Market Segment by Type

5.1 Global Location-Based Entertainment VR Sales in Volume by Type (2017-2028)

5.2 Global Location-Based Entertainment VR Revenue by Type (2017-2028)

5.3 Global Location-Based Entertainment VR Price by Type (2017-2028)

6 Market Segment by Application

6.1 Global Location-Based Entertainment VR Sales in Volume by Application (2017-2028)

6.2 Global Location-Based Entertainment VR Revenue by Application (2017-2028)

6.3 Global Location-Based Entertainment VR Price by Application (2017-2028)

7 North America by Country, by Type, and by Application

7.1 North America Location-Based Entertainment VR Sales by Type (2017-2028)

7.2 North America Location-Based Entertainment VR Sales by Application (2017-2028)

7.3 North America Location-Based Entertainment VR Market Size by Country

7.3.1 North America Location-Based Entertainment VR Sales in Volume by Country (2017-2028)

7.3.2 North America Location-Based Entertainment VR Revenue by Country (2017-2028)

7.3.3 United States Market Size and Forecast (2017-2028)

7.3.4 Canada Market Size and Forecast (2017-2028)

7.3.5 Mexico Market Size and Forecast (2017-2028)

8 Europe by Country, by Type, and by Application

8.1 Europe Location-Based Entertainment VR Sales by Type (2017-2028)

8.2 Europe Location-Based Entertainment VR Sales by Application (2017-2028)

8.3 Europe Location-Based Entertainment VR Market Size by Country

8.3.1 Europe Location-Based Entertainment VR Sales in Volume by Country (2017-2028)

8.3.2 Europe Location-Based Entertainment VR Revenue by Country (2017-2028)

8.3.3 Germany Market Size and Forecast (2017-2028)

8.3.4 France Market Size and Forecast (2017-2028)

8.3.5 United Kingdom Market Size and Forecast (2017-2028)

8.3.6 Russia Market Size and Forecast (2017-2028)

8.3.7 Italy Market Size and Forecast (2017-2028)

9 Asia-Pacific by Region, by Type, and by Application

9.1 Asia-Pacific Location-Based Entertainment VR Sales by Type (2017-2028)

9.2 Asia-Pacific Location-Based Entertainment VR Sales by Application (2017-2028)

9.3 Asia-Pacific Location-Based Entertainment VR Market Size by Region

9.3.1 Asia-Pacific Location-Based Entertainment VR Sales in Volume by Region (2017-2028)

9.3.2 Asia-Pacific Location-Based Entertainment VR Revenue by Region (2017-2028)

9.3.3 China Market Size and Forecast (2017-2028)

9.3.4 Japan Market Size and Forecast (2017-2028)

9.3.5 Korea Market Size and Forecast (2017-2028)

9.3.6 India Market Size and Forecast (2017-2028)

9.3.7 Southeast Asia Market Size and Forecast (2017-2028)

9.3.8 Australia Market Size and Forecast (2017-2028)

10 South America by Region, by Type, and by Application

10.1 South America Location-Based Entertainment VR Sales by Type (2017-2028)

10.2 South America Location-Based Entertainment VR Sales by Application (2017-2028)

10.3 South America Location-Based Entertainment VR Market Size by Country

10.3.1 South America Location-Based Entertainment VR Sales in Volume by Country (2017-2028)

10.3.2 South America Location-Based Entertainment VR Revenue by Country (2017-2028)

10.3.3 Brazil Market Size and Forecast (2017-2028)

10.3.4 Argentina Market Size and Forecast (2017-2028)

11 Middle East & Africa by Country, by Type, and by Application

11.1 Middle East & Africa Location-Based Entertainment VR Sales by Type (2017-2028)

11.2 Middle East & Africa Location-Based Entertainment VR Sales by Application (2017-2028)

11.3 Middle East & Africa Location-Based Entertainment VR Market Size by Country

11.3.1 Middle East & Africa Location-Based Entertainment VR Sales in Volume by Country (2017-2028)

11.3.2 Middle East & Africa Location-Based Entertainment VR Revenue by Country (2017-2028)

11.3.3 Turkey Market Size and Forecast (2017-2028)

11.3.4 Egypt Market Size and Forecast (2017-2028)

11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)

11.3.6 South Africa Market Size and Forecast (2017-2028)

12 Raw Material and Industry Chain

12.1 Raw Material of Location-Based Entertainment VR and Key Manufacturers

12.2 Manufacturing Costs Percentage of Location-Based Entertainment VR

12.3 Location-Based Entertainment VR Production Process

12.4 Location-Based Entertainment VR Industrial Chain

13 Sales Channel, Distributors, Traders and Dealers

13.1 Sales Channel

13.1.1 Direct Marketing

13.1.2 Indirect Marketing

13.2 Location-Based Entertainment VR Typical Distributors

13.3 Location-Based Entertainment VR Typical Customers

14 Research Findings and Conclusion

15 Appendix

15.1 Methodology

15.2 Research Process and Data Source

15.3 Disclaimer

List of Tables

Table 1. Global Location-Based Entertainment VR Revenue by Type, (USD Million), 2017 & 2021 & 2028

Table 2. Global Location-Based Entertainment VR Revenue by Application, (USD Million), 2017 & 2021 & 2028

Table 3. Samsung Basic Information, Manufacturing Base and Competitors

Table 4. Samsung Major Business

Table 5. Samsung Location-Based Entertainment VR Product and Services

Table 6. Samsung Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 7. Oculus Basic Information, Manufacturing Base and Competitors

Table 8. Oculus Major Business

Table 9. Oculus Location-Based Entertainment VR Product and Services

Table 10. Oculus Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 11. Nintendo Basic Information, Manufacturing Base and Competitors

Table 12. Nintendo Major Business

Table 13. Nintendo Location-Based Entertainment VR Product and Services

Table 14. Nintendo Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 15. HTC Basic Information, Manufacturing Base and Competitors

Table 16. HTC Major Business

Table 17. HTC Location-Based Entertainment VR Product and Services

Table 18. HTC Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 19. Google Basic Information, Manufacturing Base and Competitors

Table 20. Google Major Business

Table 21. Google Location-Based Entertainment VR Product and Services

Table 22. Google Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 23. SONY Basic Information, Manufacturing Base and Competitors

Table 24. SONY Major Business

Table 25. SONY Location-Based Entertainment VR Product and Services

Table 26. SONY Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 27. Fujitsu Basic Information, Manufacturing Base and Competitors

Table 28. Fujitsu Major Business

Table 29. Fujitsu Location-Based Entertainment VR Product and Services

Table 30. Fujitsu Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 31. MI Basic Information, Manufacturing Base and Competitors

Table 32. MI Major Business

Table 33. MI Location-Based Entertainment VR Product and Services

Table 34. MI Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 35. HUAWEI Basic Information, Manufacturing Base and Competitors

Table 36. HUAWEI Major Business

Table 37. HUAWEI Location-Based Entertainment VR Product and Services

Table 38. HUAWEI Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 39. PiMAX Basic Information, Manufacturing Base and Competitors

Table 40. PiMAX Major Business

Table 41. PiMAX Location-Based Entertainment VR Product and Services

Table 42. PiMAX Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 43. Royole Basic Information, Manufacturing Base and Competitors

Table 44. Royole Major Business

Table 45. Royole Location-Based Entertainment VR Product and Services

Table 46. Royole Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 47. ANTVR Basic Information, Manufacturing Base and Competitors

Table 48. ANTVR Major Business

Table 49. ANTVR Location-Based Entertainment VR Product and Services

Table 50. ANTVR Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 51. Homido Basic Information, Manufacturing Base and Competitors

Table 52. Homido Major Business

Table 53. Homido Location-Based Entertainment VR Product and Services

Table 54. Homido Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 55. Exit Reality Basic Information, Manufacturing Base and Competitors

Table 56. Exit Reality Major Business

Table 57. Exit Reality Location-Based Entertainment VR Product and Services

Table 58. Exit Reality Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 59. Springboard VR Basic Information, Manufacturing Base and Competitors

Table 60. Springboard VR Major Business

Table 61. Springboard VR Location-Based Entertainment VR Product and Services

Table 62. Springboard VR Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 63. The Void Basic Information, Manufacturing Base and Competitors

Table 64. The Void Major Business

Table 65. The Void Location-Based Entertainment VR Product and Services

Table 66. The Void Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 67. VRstudios Basic Information, Manufacturing Base and Competitors

Table 68. VRstudios Major Business

Table 69. VRstudios Location-Based Entertainment VR Product and Services

Table 70. VRstudios Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 71. Hologate Basic Information, Manufacturing Base and Competitors

Table 72. Hologate Major Business

Table 73. Hologate Location-Based Entertainment VR Product and Services

Table 74. Hologate Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 75. Sandbox VR Basic Information, Manufacturing Base and Competitors

Table 76. Sandbox VR Major Business

Table 77. Sandbox VR Location-Based Entertainment VR Product and Services

Table 78. Sandbox VR Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 79. Zero Latency Basic Information, Manufacturing Base and Competitors

Table 80. Zero Latency Major Business

Table 81. Zero Latency Location-Based Entertainment VR Product and Services

Table 82. Zero Latency Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 83. Dreamscape Basic Information, Manufacturing Base and Competitors

Table 84. Dreamscape Major Business

Table 85. Dreamscape Location-Based Entertainment VR Product and Services

Table 86. Dreamscape Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 87. Spaces Basic Information, Manufacturing Base and Competitors

Table 88. Spaces Major Business

Table 89. Spaces Location-Based Entertainment VR Product and Services

Table 90. Spaces Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 91. Global Location-Based Entertainment VR Sales by Manufacturer (2019, 2020, 2021, and 2022) & (K Units)

Table 92. Global Location-Based Entertainment VR Revenue by Manufacturer (2019, 2020, 2021, and 2022) & (USD Million)

Table 93. Market Position of Manufacturers in Location-Based Entertainment VR, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2021

Table 94. Global Location-Based Entertainment VR Production Capacity by Company, (K Units): 2020 VS 2021

Table 95. Head Office and Location-Based Entertainment VR Production Site of Key Manufacturer

Table 96. Location-Based Entertainment VR New Entrant and Capacity Expansion Plans

Table 97. Location-Based Entertainment VR Mergers & Acquisitions in the Past Five Years

Table 98. Global Location-Based Entertainment VR Sales by Region (2017-2022) & (K Units)

Table 99. Global Location-Based Entertainment VR Sales by Region (2023-2028) & (K Units)

Table 100. Global Location-Based Entertainment VR Revenue by Region (2017-2022) & (USD Million)

Table 101. Global Location-Based Entertainment VR Revenue by Region (2023-2028) & (USD Million)

Table 102. Global Location-Based Entertainment VR Sales by Type (2017-2022) & (K Units)

Table 103. Global Location-Based Entertainment VR Sales by Type (2023-2028) & (K Units)

Table 104. Global Location-Based Entertainment VR Revenue by Type (2017-2022) & (USD Million)

Table 105. Global Location-Based Entertainment VR Revenue by Type (2023-2028) & (USD Million)

Table 106. Global Location-Based Entertainment VR Price by Type (2017-2022) & (USD/Unit)

Table 107. Global Location-Based Entertainment VR Price by Type (2023-2028) & (USD/Unit)

Table 108. Global Location-Based Entertainment VR Sales by Application (2017-2022) & (K Units)

Table 109. Global Location-Based Entertainment VR Sales by Application (2023-2028) & (K Units)

Table 110. Global Location-Based Entertainment VR Revenue by Application (2017-2022) & (USD Million)

Table 111. Global Location-Based Entertainment VR Revenue by Application (2023-2028) & (USD Million)

Table 112. Global Location-Based Entertainment VR Price by Application (2017-2022) & (USD/Unit)

Table 113. Global Location-Based Entertainment VR Price by Application (2023-2028) & (USD/Unit)

Table 114. North America Location-Based Entertainment VR Sales by Country (2017-2022) & (K Units)

Table 115. North America Location-Based Entertainment VR Sales by Country (2023-2028) & (K Units)

Table 116. North America Location-Based Entertainment VR Revenue by Country (2017-2022) & (USD Million)

Table 117. North America Location-Based Entertainment VR Revenue by Country (2023-2028) & (USD Million)

Table 118. North America Location-Based Entertainment VR Sales by Type (2017-2022) & (K Units)

Table 119. North America Location-Based Entertainment VR Sales by Type (2023-2028) & (K Units)

Table 120. North America Location-Based Entertainment VR Sales by Application (2017-2022) & (K Units)

Table 121. North America Location-Based Entertainment VR Sales by Application (2023-2028) & (K Units)

Table 122. Europe Location-Based Entertainment VR Sales by Country (2017-2022) & (K Units)

Table 123. Europe Location-Based Entertainment VR Sales by Country (2023-2028) & (K Units)

Table 124. Europe Location-Based Entertainment VR Revenue by Country (2017-2022) & (USD Million)

Table 125. Europe Location-Based Entertainment VR Revenue by Country (2023-2028) & (USD Million)

Table 126. Europe Location-Based Entertainment VR Sales by Type (2017-2022) & (K Units)

Table 127. Europe Location-Based Entertainment VR Sales by Type (2023-2028) & (K Units)

Table 128. Europe Location-Based Entertainment VR Sales by Application (2017-2022) & (K Units)

Table 129. Europe Location-Based Entertainment VR Sales by Application (2023-2028) & (K Units)

Table 130. Asia-Pacific Location-Based Entertainment VR Sales by Region (2017-2022) & (K Units)

Table 131. Asia-Pacific Location-Based Entertainment VR Sales by Region (2023-2028) & (K Units)

Table 132. Asia-Pacific Location-Based Entertainment VR Revenue by Region (2017-2022) & (USD Million)

Table 133. Asia-Pacific Location-Based Entertainment VR Revenue by Region (2023-2028) & (USD Million)

Table 134. Asia-Pacific Location-Based Entertainment VR Sales by Type (2017-2022) & (K Units)

Table 135. Asia-Pacific Location-Based Entertainment VR Sales by Type (2023-2028) & (K Units)

Table 136. Asia-Pacific Location-Based Entertainment VR Sales by Application (2017-2022) & (K Units)

Table 137. Asia-Pacific Location-Based Entertainment VR Sales by Application (2023-2028) & (K Units)

Table 138. South America Location-Based Entertainment VR Sales by Country (2017-2022) & (K Units)

Table 139. South America Location-Based Entertainment VR Sales by Country (2023-2028) & (K Units)

Table 140. South America Location-Based Entertainment VR Revenue by Country (2017-2022) & (USD Million)

Table 141. South America Location-Based Entertainment VR Revenue by Country (2023-2028) & (USD Million)

Table 142. South America Location-Based Entertainment VR Sales by Type (2017-2022) & (K Units)

Table 143. South America Location-Based Entertainment VR Sales by Type (2023-2028) & (K Units)

Table 144. South America Location-Based Entertainment VR Sales by Application (2017-2022) & (K Units)

Table 145. South America Location-Based Entertainment VR Sales by Application (2023-2028) & (K Units)

Table 146. Middle East & Africa Location-Based Entertainment VR Sales by Region (2017-2022) & (K Units)

Table 147. Middle East & Africa Location-Based Entertainment VR Sales by Region (2023-2028) & (K Units)

Table 148. Middle East & Africa Location-Based Entertainment VR Revenue by Region (2017-2022) & (USD Million)

Table 149. Middle East & Africa Location-Based Entertainment VR Revenue by Region (2023-2028) & (USD Million)

Table 150. Middle East & Africa Location-Based Entertainment VR Sales by Type (2017-2022) & (K Units)

Table 151. Middle East & Africa Location-Based Entertainment VR Sales by Type (2023-2028) & (K Units)

Table 152. Middle East & Africa Location-Based Entertainment VR Sales by Application (2017-2022) & (K Units)

Table 153. Middle East & Africa Location-Based Entertainment VR Sales by Application (2023-2028) & (K Units)

Table 154. Location-Based Entertainment VR Raw Material

Table 155. Key Manufacturers of Location-Based Entertainment VR Raw Materials

Table 156. Direct Channel Pros & Cons

Table 157. Indirect Channel Pros & Cons

Table 158. Location-Based Entertainment VR Typical Distributors

Table 159. Location-Based Entertainment VR Typical Customers

List of Figures

Figure 1. Location-Based Entertainment VR Picture

Figure 2. Global Location-Based Entertainment VR Revenue Market Share by Type in 2021

Figure 3. VR Arcades

Figure 4. VR Escape Rooms

Figure 5. Free-Roaming VR

Figure 6. Global Location-Based Entertainment VR Revenue Market Share by Application in 2021

Figure 7. Family Entertainment Center

Figure 8. Theme Park

Figure 9. Arcade

Figure 10. Film Festival

Figure 11. Others

Figure 12. Global Location-Based Entertainment VR Revenue, (USD Million) & (K Units): 2017 & 2021 & 2028

Figure 13. Global Location-Based Entertainment VR Revenue and Forecast (2017-2028) & (USD Million)

Figure 14. Global Location-Based Entertainment VR Sales (2017-2028) & (K Units)

Figure 15. Global Location-Based Entertainment VR Price (2017-2028) & (USD/Unit)

Figure 16. Global Location-Based Entertainment VR Production Capacity (2017-2028) & (K Units)

Figure 17. Global Location-Based Entertainment VR Production Capacity by Geographic Region: 2022 VS 2028

Figure 18. Location-Based Entertainment VR Market Drivers

Figure 19. Location-Based Entertainment VR Market Restraints

Figure 20. Location-Based Entertainment VR Market Trends

Figure 21. Global Location-Based Entertainment VR Sales Market Share by Manufacturer in 2021

Figure 22. Global Location-Based Entertainment VR Revenue Market Share by Manufacturer in 2021

Figure 23. Location-Based Entertainment VR Market Share by Company Type (Tier 1, Tier 2, and Tier 3) in 2021

Figure 24. Top 3 Location-Based Entertainment VR Manufacturer (Revenue) Market Share in 2021

Figure 25. Top 6 Location-Based Entertainment VR Manufacturer (Revenue) Market Share in 2021

Figure 26. Global Location-Based Entertainment VR Sales Market Share by Region (2017-2028)

Figure 27. Global Location-Based Entertainment VR Revenue Market Share by Region (2017-2028)

Figure 28. North America Location-Based Entertainment VR Revenue (2017-2028) & (USD Million)

Figure 29. Europe Location-Based Entertainment VR Revenue (2017-2028) & (USD Million)

Figure 30. Asia-Pacific Location-Based Entertainment VR Revenue (2017-2028) & (USD Million)

Figure 31. South America Location-Based Entertainment VR Revenue (2017-2028) & (USD Million)

Figure 32. Middle East & Africa Location-Based Entertainment VR Revenue (2017-2028) & (USD Million)

Figure 33. Global Location-Based Entertainment VR Sales Market Share by Type (2017-2028)

Figure 34. Global Location-Based Entertainment VR Revenue Market Share by Type (2017-2028)

Figure 35. Global Location-Based Entertainment VR Price by Type (2017-2028) & (USD/Unit)

Figure 36. Global Location-Based Entertainment VR Sales Market Share by Application (2017-2028)

Figure 37. Global Location-Based Entertainment VR Revenue Market Share by Application (2017-2028)

Figure 38. Global Location-Based Entertainment VR Price by Application (2017-2028) & (USD/Unit)

Figure 39. North America Location-Based Entertainment VR Sales Market Share by Type (2017-2028)

Figure 40. North America Location-Based Entertainment VR Sales Market Share by Application (2017-2028)

Figure 41. North America Location-Based Entertainment VR Sales Market Share by Country (2017-2028)

Figure 42. North America Location-Based Entertainment VR Revenue Market Share by Country (2017-2028)

Figure 43. United States Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 44. Canada Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 45. Mexico Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 46. Europe Location-Based Entertainment VR Sales Market Share by Type (2017-2028)

Figure 47. Europe Location-Based Entertainment VR Sales Market Share by Application (2017-2028)

Figure 48. Europe Location-Based Entertainment VR Sales Market Share by Country (2017-2028)

Figure 49. Europe Location-Based Entertainment VR Revenue Market Share by Country (2017-2028)

Figure 50. Germany Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 51. France Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 52. United Kingdom Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 53. Russia Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 54. Italy Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 55. Asia-Pacific Location-Based Entertainment VR Sales Market Share by Region (2017-2028)

Figure 56. Asia-Pacific Location-Based Entertainment VR Sales Market Share by Application (2017-2028)

Figure 57. Asia-Pacific Location-Based Entertainment VR Sales Market Share by Region (2017-2028)

Figure 58. Asia-Pacific Location-Based Entertainment VR Revenue Market Share by Region (2017-2028)

Figure 59. China Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 60. Japan Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 61. Korea Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 62. India Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 63. Southeast Asia Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 64. Australia Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 65. South America Location-Based Entertainment VR Sales Market Share by Type (2017-2028)

Figure 66. South America Location-Based Entertainment VR Sales Market Share by Application (2017-2028)

Figure 67. South America Location-Based Entertainment VR Sales Market Share by Country (2017-2028)

Figure 68. South America Location-Based Entertainment VR Revenue Market Share by Country (2017-2028)

Figure 69. Brazil Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 70. Argentina Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 71. Middle East & Africa Location-Based Entertainment VR Sales Market Share by Type (2017-2028)

Figure 72. Middle East & Africa Location-Based Entertainment VR Sales Market Share by Application (2017-2028)

Figure 73. Middle East & Africa Location-Based Entertainment VR Sales Market Share by Region (2017-2028)

Figure 74. Middle East & Africa Location-Based Entertainment VR Revenue Market Share by Region (2017-2028)

Figure 75. Turkey Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 76. Egypt Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 77. Saudi Arabia Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 78. South Africa Location-Based Entertainment VR Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 79. Manufacturing Cost Structure Analysis of Location-Based Entertainment VR in 2021

Figure 80. Manufacturing Process Analysis of Location-Based Entertainment VR

Figure 81. Location-Based Entertainment VR Industrial Chain

Figure 82. Sales Channel: Direct Channel vs Indirect Channel

Figure 83. Methodology

Figure 84. Research Process and Data Source