Global Healthcare Gamification Market 2022 by Company, Regions, Type and Application, Forecast to 2028

  • receipt Report ID : 117300
  • calendar_today Published On: Mar, 2022
  • file_copy Pages: 156
  • list Pharmaceuticals and Healthcare
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The Healthcare Gamification market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest study, due to COVID-19 pandemic, the global Healthcare Gamification market size is estimated to be worth US$ 918 million in 2021 and is forecast to a readjusted size of USD 5658 million by 2028 with a CAGR of 29.7% during review period. Fitness Management accounting for % of the Healthcare Gamification global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Enterprise-Based Solutions segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Healthcare Gamification include Microsoft, Under Armour, Strava, Adidas AG, and Apple, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation

Healthcare Gamification market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

Enterprise-Based Solutions

Consumer-Based Solutions

Other

Market segment by Application, can be divided into

Fitness Management

Medical Training

Medication Management

Physical Therapy

Other

Market segment by players, this report covers

Microsoft

Under Armour

Strava

Adidas AG

Apple

FitBit

Jawbone

Nike

Google

Ayogo Health

Rally Health

Badgeville

Hubbub Health

Zimmer Biomet

Welltok

Akili Interactive Labs

Bunchball

Fitocracy

EveryMove

SuperBetter

Syandus

Mango Health

Medisafe

Reflexion Health

Market segment by regions, regional analysis covers

North America (United States, Canada, and Mexico)

Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)

South America (Brazil, Argentina, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:

Chapter 1, to describe Healthcare Gamification product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top players of Healthcare Gamification, with revenue, gross margin and global market share of Healthcare Gamification from 2019 to 2022.

Chapter 3, the Healthcare Gamification competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Healthcare Gamification market forecast, by regions, type and application, with revenue, from 2023 to 2028.

Chapter 11 and 12, to describe Healthcare Gamification research findings and conclusion, appendix and data source.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Product Overview and Scope of Healthcare Gamification

1.2 Classification of Healthcare Gamification by Type

1.2.1 Overview: Global Healthcare Gamification Market Size by Type: 2017 Versus 2021 Versus 2028

1.2.2 Global Healthcare Gamification Revenue Market Share by Type in 2021

1.2.3 Enterprise-Based Solutions

1.2.4 Consumer-Based Solutions

1.2.5 Other

1.3 Global Healthcare Gamification Market by Application

1.3.1 Overview: Global Healthcare Gamification Market Size by Application: 2017 Versus 2021 Versus 2028

1.3.2 Fitness Management

1.3.3 Medical Training

1.3.4 Medication Management

1.3.5 Physical Therapy

1.3.6 Other

1.4 Global Healthcare Gamification Market Size & Forecast

1.5 Global Healthcare Gamification Market Size and Forecast by Region

1.5.1 Global Healthcare Gamification Market Size by Region: 2017 VS 2021 VS 2028

1.5.2 Global Healthcare Gamification Market Size by Region, (2017-2022)

1.5.3 North America Healthcare Gamification Market Size and Prospect (2017-2028)

1.5.4 Europe Healthcare Gamification Market Size and Prospect (2017-2028)

1.5.5 Asia-Pacific Healthcare Gamification Market Size and Prospect (2017-2028)

1.5.6 South America Healthcare Gamification Market Size and Prospect (2017-2028)

1.5.7 Middle East and Africa Healthcare Gamification Market Size and Prospect (2017-2028)

1.6 Market Drivers, Restraints and Trends

1.6.1 Healthcare Gamification Market Drivers

1.6.2 Healthcare Gamification Market Restraints

1.6.3 Healthcare Gamification Trends Analysis

2 Company Profiles

2.1 Microsoft

2.1.1 Microsoft Details

2.1.2 Microsoft Major Business

2.1.3 Microsoft Healthcare Gamification Product and Solutions

2.1.4 Microsoft Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.1.5 Microsoft Recent Developments and Future Plans

2.2 Under Armour

2.2.1 Under Armour Details

2.2.2 Under Armour Major Business

2.2.3 Under Armour Healthcare Gamification Product and Solutions

2.2.4 Under Armour Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.2.5 Under Armour Recent Developments and Future Plans

2.3 Strava

2.3.1 Strava Details

2.3.2 Strava Major Business

2.3.3 Strava Healthcare Gamification Product and Solutions

2.3.4 Strava Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.3.5 Strava Recent Developments and Future Plans

2.4 Adidas AG

2.4.1 Adidas AG Details

2.4.2 Adidas AG Major Business

2.4.3 Adidas AG Healthcare Gamification Product and Solutions

2.4.4 Adidas AG Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.4.5 Adidas AG Recent Developments and Future Plans

2.5 Apple

2.5.1 Apple Details

2.5.2 Apple Major Business

2.5.3 Apple Healthcare Gamification Product and Solutions

2.5.4 Apple Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.5.5 Apple Recent Developments and Future Plans

2.6 FitBit

2.6.1 FitBit Details

2.6.2 FitBit Major Business

2.6.3 FitBit Healthcare Gamification Product and Solutions

2.6.4 FitBit Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.6.5 FitBit Recent Developments and Future Plans

2.7 Jawbone

2.7.1 Jawbone Details

2.7.2 Jawbone Major Business

2.7.3 Jawbone Healthcare Gamification Product and Solutions

2.7.4 Jawbone Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.7.5 Jawbone Recent Developments and Future Plans

2.8 Nike

2.8.1 Nike Details

2.8.2 Nike Major Business

2.8.3 Nike Healthcare Gamification Product and Solutions

2.8.4 Nike Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.8.5 Nike Recent Developments and Future Plans

2.9 Google

2.9.1 Google Details

2.9.2 Google Major Business

2.9.3 Google Healthcare Gamification Product and Solutions

2.9.4 Google Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.9.5 Google Recent Developments and Future Plans

2.10 Ayogo Health

2.10.1 Ayogo Health Details

2.10.2 Ayogo Health Major Business

2.10.3 Ayogo Health Healthcare Gamification Product and Solutions

2.10.4 Ayogo Health Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.10.5 Ayogo Health Recent Developments and Future Plans

2.11 Rally Health

2.11.1 Rally Health Details

2.11.2 Rally Health Major Business

2.11.3 Rally Health Healthcare Gamification Product and Solutions

2.11.4 Rally Health Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.11.5 Rally Health Recent Developments and Future Plans

2.12 Badgeville

2.12.1 Badgeville Details

2.12.2 Badgeville Major Business

2.12.3 Badgeville Healthcare Gamification Product and Solutions

2.12.4 Badgeville Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.12.5 Badgeville Recent Developments and Future Plans

2.13 Hubbub Health

2.13.1 Hubbub Health Details

2.13.2 Hubbub Health Major Business

2.13.3 Hubbub Health Healthcare Gamification Product and Solutions

2.13.4 Hubbub Health Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.13.5 Hubbub Health Recent Developments and Future Plans

2.14 Zimmer Biomet

2.14.1 Zimmer Biomet Details

2.14.2 Zimmer Biomet Major Business

2.14.3 Zimmer Biomet Healthcare Gamification Product and Solutions

2.14.4 Zimmer Biomet Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.14.5 Zimmer Biomet Recent Developments and Future Plans

2.15 Welltok

2.15.1 Welltok Details

2.15.2 Welltok Major Business

2.15.3 Welltok Healthcare Gamification Product and Solutions

2.15.4 Welltok Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.15.5 Welltok Recent Developments and Future Plans

2.16 Akili Interactive Labs

2.16.1 Akili Interactive Labs Details

2.16.2 Akili Interactive Labs Major Business

2.16.3 Akili Interactive Labs Healthcare Gamification Product and Solutions

2.16.4 Akili Interactive Labs Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.16.5 Akili Interactive Labs Recent Developments and Future Plans

2.17 Bunchball

2.17.1 Bunchball Details

2.17.2 Bunchball Major Business

2.17.3 Bunchball Healthcare Gamification Product and Solutions

2.17.4 Bunchball Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.17.5 Bunchball Recent Developments and Future Plans

2.18 Fitocracy

2.18.1 Fitocracy Details

2.18.2 Fitocracy Major Business

2.18.3 Fitocracy Healthcare Gamification Product and Solutions

2.18.4 Fitocracy Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.18.5 Fitocracy Recent Developments and Future Plans

2.19 EveryMove

2.19.1 EveryMove Details

2.19.2 EveryMove Major Business

2.19.3 EveryMove Healthcare Gamification Product and Solutions

2.19.4 EveryMove Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.19.5 EveryMove Recent Developments and Future Plans

2.20 SuperBetter

2.20.1 SuperBetter Details

2.20.2 SuperBetter Major Business

2.20.3 SuperBetter Healthcare Gamification Product and Solutions

2.20.4 SuperBetter Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.20.5 SuperBetter Recent Developments and Future Plans

2.21 Syandus

2.21.1 Syandus Details

2.21.2 Syandus Major Business

2.21.3 Syandus Healthcare Gamification Product and Solutions

2.21.4 Syandus Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.21.5 Syandus Recent Developments and Future Plans

2.22 Mango Health

2.22.1 Mango Health Details

2.22.2 Mango Health Major Business

2.22.3 Mango Health Healthcare Gamification Product and Solutions

2.22.4 Mango Health Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.22.5 Mango Health Recent Developments and Future Plans

2.23 Medisafe

2.23.1 Medisafe Details

2.23.2 Medisafe Major Business

2.23.3 Medisafe Healthcare Gamification Product and Solutions

2.23.4 Medisafe Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.23.5 Medisafe Recent Developments and Future Plans

2.24 Reflexion Health

2.24.1 Reflexion Health Details

2.24.2 Reflexion Health Major Business

2.24.3 Reflexion Health Healthcare Gamification Product and Solutions

2.24.4 Reflexion Health Healthcare Gamification Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.24.5 Reflexion Health Recent Developments and Future Plans

3 Market Competition, by Players

3.1 Global Healthcare Gamification Revenue and Share by Players (2019, 2020, 2021, and 2022)

3.2 Market Concentration Rate

3.2.1 Top 3 Healthcare Gamification Players Market Share in 2021

3.2.2 Top 10 Healthcare Gamification Players Market Share in 2021

3.2.3 Market Competition Trend

3.3 Healthcare Gamification Players Head Office, Products and Services Provided

3.4 Healthcare Gamification Mergers & Acquisitions

3.5 Healthcare Gamification New Entrants and Expansion Plans

4 Market Size Segment by Type

4.1 Global Healthcare Gamification Revenue and Market Share by Type (2017-2022)

4.2 Global Healthcare Gamification Market Forecast by Type (2023-2028)

5 Market Size Segment by Application

5.1 Global Healthcare Gamification Revenue Market Share by Application (2017-2022)

5.2 Global Healthcare Gamification Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application

6.1 North America Healthcare Gamification Revenue by Type (2017-2028)

6.2 North America Healthcare Gamification Revenue by Application (2017-2028)

6.3 North America Healthcare Gamification Market Size by Country

6.3.1 North America Healthcare Gamification Revenue by Country (2017-2028)

6.3.2 United States Healthcare Gamification Market Size and Forecast (2017-2028)

6.3.3 Canada Healthcare Gamification Market Size and Forecast (2017-2028)

6.3.4 Mexico Healthcare Gamification Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application

7.1 Europe Healthcare Gamification Revenue by Type (2017-2028)

7.2 Europe Healthcare Gamification Revenue by Application (2017-2028)

7.3 Europe Healthcare Gamification Market Size by Country

7.3.1 Europe Healthcare Gamification Revenue by Country (2017-2028)

7.3.2 Germany Healthcare Gamification Market Size and Forecast (2017-2028)

7.3.3 France Healthcare Gamification Market Size and Forecast (2017-2028)

7.3.4 United Kingdom Healthcare Gamification Market Size and Forecast (2017-2028)

7.3.5 Russia Healthcare Gamification Market Size and Forecast (2017-2028)

7.3.6 Italy Healthcare Gamification Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application

8.1 Asia-Pacific Healthcare Gamification Revenue by Type (2017-2028)

8.2 Asia-Pacific Healthcare Gamification Revenue by Application (2017-2028)

8.3 Asia-Pacific Healthcare Gamification Market Size by Region

8.3.1 Asia-Pacific Healthcare Gamification Revenue by Region (2017-2028)

8.3.2 China Healthcare Gamification Market Size and Forecast (2017-2028)

8.3.3 Japan Healthcare Gamification Market Size and Forecast (2017-2028)

8.3.4 South Korea Healthcare Gamification Market Size and Forecast (2017-2028)

8.3.5 India Healthcare Gamification Market Size and Forecast (2017-2028)

8.3.6 Southeast Asia Healthcare Gamification Market Size and Forecast (2017-2028)

8.3.7 Australia Healthcare Gamification Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application

9.1 South America Healthcare Gamification Revenue by Type (2017-2028)

9.2 South America Healthcare Gamification Revenue by Application (2017-2028)

9.3 South America Healthcare Gamification Market Size by Country

9.3.1 South America Healthcare Gamification Revenue by Country (2017-2028)

9.3.2 Brazil Healthcare Gamification Market Size and Forecast (2017-2028)

9.3.3 Argentina Healthcare Gamification Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application

10.1 Middle East & Africa Healthcare Gamification Revenue by Type (2017-2028)

10.2 Middle East & Africa Healthcare Gamification Revenue by Application (2017-2028)

10.3 Middle East & Africa Healthcare Gamification Market Size by Country

10.3.1 Middle East & Africa Healthcare Gamification Revenue by Country (2017-2028)

10.3.2 Turkey Healthcare Gamification Market Size and Forecast (2017-2028)

10.3.3 Saudi Arabia Healthcare Gamification Market Size and Forecast (2017-2028)

10.3.4 UAE Healthcare Gamification Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix

12.1 Methodology

12.2 Research Process and Data Source

12.3 Disclaimer

List of Tables

Table 1. Global Healthcare Gamification Revenue by Type, (USD Million), 2017 VS 2021 VS 2028

Table 2. Global Healthcare Gamification Revenue by Application, (USD Million), 2017 VS 2021 VS 2028

Table 3. Global Market Healthcare Gamification Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)

Table 4. Global Healthcare Gamification Revenue (USD Million) by Region (2017-2022)

Table 5. Global Healthcare Gamification Revenue Market Share by Region (2023-2028)

Table 6. Microsoft Corporate Information, Head Office, and Major Competitors

Table 7. Microsoft Major Business

Table 8. Microsoft Healthcare Gamification Product and Solutions

Table 9. Microsoft Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 10. Under Armour Corporate Information, Head Office, and Major Competitors

Table 11. Under Armour Major Business

Table 12. Under Armour Healthcare Gamification Product and Solutions

Table 13. Under Armour Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 14. Strava Corporate Information, Head Office, and Major Competitors

Table 15. Strava Major Business

Table 16. Strava Healthcare Gamification Product and Solutions

Table 17. Strava Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 18. Adidas AG Corporate Information, Head Office, and Major Competitors

Table 19. Adidas AG Major Business

Table 20. Adidas AG Healthcare Gamification Product and Solutions

Table 21. Adidas AG Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 22. Apple Corporate Information, Head Office, and Major Competitors

Table 23. Apple Major Business

Table 24. Apple Healthcare Gamification Product and Solutions

Table 25. Apple Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 26. FitBit Corporate Information, Head Office, and Major Competitors

Table 27. FitBit Major Business

Table 28. FitBit Healthcare Gamification Product and Solutions

Table 29. FitBit Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 30. Jawbone Corporate Information, Head Office, and Major Competitors

Table 31. Jawbone Major Business

Table 32. Jawbone Healthcare Gamification Product and Solutions

Table 33. Jawbone Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 34. Nike Corporate Information, Head Office, and Major Competitors

Table 35. Nike Major Business

Table 36. Nike Healthcare Gamification Product and Solutions

Table 37. Nike Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 38. Google Corporate Information, Head Office, and Major Competitors

Table 39. Google Major Business

Table 40. Google Healthcare Gamification Product and Solutions

Table 41. Google Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 42. Ayogo Health Corporate Information, Head Office, and Major Competitors

Table 43. Ayogo Health Major Business

Table 44. Ayogo Health Healthcare Gamification Product and Solutions

Table 45. Ayogo Health Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 46. Rally Health Corporate Information, Head Office, and Major Competitors

Table 47. Rally Health Major Business

Table 48. Rally Health Healthcare Gamification Product and Solutions

Table 49. Rally Health Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 50. Badgeville Corporate Information, Head Office, and Major Competitors

Table 51. Badgeville Major Business

Table 52. Badgeville Healthcare Gamification Product and Solutions

Table 53. Badgeville Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 54. Hubbub Health Corporate Information, Head Office, and Major Competitors

Table 55. Hubbub Health Major Business

Table 56. Hubbub Health Healthcare Gamification Product and Solutions

Table 57. Hubbub Health Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 58. Zimmer Biomet Corporate Information, Head Office, and Major Competitors

Table 59. Zimmer Biomet Major Business

Table 60. Zimmer Biomet Healthcare Gamification Product and Solutions

Table 61. Zimmer Biomet Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 62. Welltok Corporate Information, Head Office, and Major Competitors

Table 63. Welltok Major Business

Table 64. Welltok Healthcare Gamification Product and Solutions

Table 65. Welltok Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 66. Akili Interactive Labs Corporate Information, Head Office, and Major Competitors

Table 67. Akili Interactive Labs Major Business

Table 68. Akili Interactive Labs Healthcare Gamification Product and Solutions

Table 69. Akili Interactive Labs Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 70. Bunchball Corporate Information, Head Office, and Major Competitors

Table 71. Bunchball Major Business

Table 72. Bunchball Healthcare Gamification Product and Solutions

Table 73. Bunchball Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 74. Fitocracy Corporate Information, Head Office, and Major Competitors

Table 75. Fitocracy Major Business

Table 76. Fitocracy Healthcare Gamification Product and Solutions

Table 77. Fitocracy Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 78. EveryMove Corporate Information, Head Office, and Major Competitors

Table 79. EveryMove Major Business

Table 80. EveryMove Healthcare Gamification Product and Solutions

Table 81. EveryMove Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 82. SuperBetter Corporate Information, Head Office, and Major Competitors

Table 83. SuperBetter Major Business

Table 84. SuperBetter Healthcare Gamification Product and Solutions

Table 85. SuperBetter Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 86. Syandus Corporate Information, Head Office, and Major Competitors

Table 87. Syandus Major Business

Table 88. Syandus Healthcare Gamification Product and Solutions

Table 89. Syandus Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 90. Mango Health Corporate Information, Head Office, and Major Competitors

Table 91. Mango Health Major Business

Table 92. Mango Health Healthcare Gamification Product and Solutions

Table 93. Mango Health Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 94. Medisafe Corporate Information, Head Office, and Major Competitors

Table 95. Medisafe Major Business

Table 96. Medisafe Healthcare Gamification Product and Solutions

Table 97. Medisafe Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 98. Reflexion Health Corporate Information, Head Office, and Major Competitors

Table 99. Reflexion Health Major Business

Table 100. Reflexion Health Healthcare Gamification Product and Solutions

Table 101. Reflexion Health Healthcare Gamification Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 102. Global Healthcare Gamification Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)

Table 103. Global Healthcare Gamification Revenue Share by Players (2019, 2020, 2021, and 2022)

Table 104. Breakdown of Healthcare Gamification by Company Type (Tier 1, Tier 2 and Tier 3)

Table 105. Healthcare Gamification Players Head Office, Products and Services Provided

Table 106. Healthcare Gamification Mergers & Acquisitions in the Past Five Years

Table 107. Healthcare Gamification New Entrants and Expansion Plans

Table 108. Global Healthcare Gamification Revenue (USD Million) by Type (2017-2022)

Table 109. Global Healthcare Gamification Revenue Share by Type (2017-2022)

Table 110. Global Healthcare Gamification Revenue Forecast by Type (2023-2028)

Table 111. Global Healthcare Gamification Revenue by Application (2017-2022)

Table 112. Global Healthcare Gamification Revenue Forecast by Application (2023-2028)

Table 113. North America Healthcare Gamification Revenue by Type (2017-2022) & (USD Million)

Table 114. North America Healthcare Gamification Revenue by Type (2023-2028) & (USD Million)

Table 115. North America Healthcare Gamification Revenue by Application (2017-2022) & (USD Million)

Table 116. North America Healthcare Gamification Revenue by Application (2023-2028) & (USD Million)

Table 117. North America Healthcare Gamification Revenue by Country (2017-2022) & (USD Million)

Table 118. North America Healthcare Gamification Revenue by Country (2023-2028) & (USD Million)

Table 119. Europe Healthcare Gamification Revenue by Type (2017-2022) & (USD Million)

Table 120. Europe Healthcare Gamification Revenue by Type (2023-2028) & (USD Million)

Table 121. Europe Healthcare Gamification Revenue by Application (2017-2022) & (USD Million)

Table 122. Europe Healthcare Gamification Revenue by Application (2023-2028) & (USD Million)

Table 123. Europe Healthcare Gamification Revenue by Country (2017-2022) & (USD Million)

Table 124. Europe Healthcare Gamification Revenue by Country (2023-2028) & (USD Million)

Table 125. Asia-Pacific Healthcare Gamification Revenue by Type (2017-2022) & (USD Million)

Table 126. Asia-Pacific Healthcare Gamification Revenue by Type (2023-2028) & (USD Million)

Table 127. Asia-Pacific Healthcare Gamification Revenue by Application (2017-2022) & (USD Million)

Table 128. Asia-Pacific Healthcare Gamification Revenue by Application (2023-2028) & (USD Million)

Table 129. Asia-Pacific Healthcare Gamification Revenue by Region (2017-2022) & (USD Million)

Table 130. Asia-Pacific Healthcare Gamification Revenue by Region (2023-2028) & (USD Million)

Table 131. South America Healthcare Gamification Revenue by Type (2017-2022) & (USD Million)

Table 132. South America Healthcare Gamification Revenue by Type (2023-2028) & (USD Million)

Table 133. South America Healthcare Gamification Revenue by Application (2017-2022) & (USD Million)

Table 134. South America Healthcare Gamification Revenue by Application (2023-2028) & (USD Million)

Table 135. South America Healthcare Gamification Revenue by Country (2017-2022) & (USD Million)

Table 136. South America Healthcare Gamification Revenue by Country (2023-2028) & (USD Million)

Table 137. Middle East & Africa Healthcare Gamification Revenue by Type (2017-2022) & (USD Million)

Table 138. Middle East & Africa Healthcare Gamification Revenue by Type (2023-2028) & (USD Million)

Table 139. Middle East & Africa Healthcare Gamification Revenue by Application (2017-2022) & (USD Million)

Table 140. Middle East & Africa Healthcare Gamification Revenue by Application (2023-2028) & (USD Million)

Table 141. Middle East & Africa Healthcare Gamification Revenue by Country (2017-2022) & (USD Million)

Table 142. Middle East & Africa Healthcare Gamification Revenue by Country (2023-2028) & (USD Million)

List of Figures

Figure 1. Healthcare Gamification Picture

Figure 2. Global Healthcare Gamification Revenue Market Share by Type in 2021

Figure 3. Enterprise-Based Solutions

Figure 4. Consumer-Based Solutions

Figure 5. Other

Figure 6. Healthcare Gamification Revenue Market Share by Application in 2021

Figure 7. Fitness Management Picture

Figure 8. Medical Training Picture

Figure 9. Medication Management Picture

Figure 10. Physical Therapy Picture

Figure 11. Other Picture

Figure 12. Global Healthcare Gamification Market Size, (USD Million): 2017 VS 2021 VS 2028

Figure 13. Global Healthcare Gamification Revenue and Forecast (2017-2028) & (USD Million)

Figure 14. Global Healthcare Gamification Revenue Market Share by Region (2017-2028)

Figure 15. Global Healthcare Gamification Revenue Market Share by Region in 2021

Figure 16. North America Healthcare Gamification Revenue (USD Million) and Growth Rate (2017-2028)

Figure 17. Europe Healthcare Gamification Revenue (USD Million) and Growth Rate (2017-2028)

Figure 18. Asia-Pacific Healthcare Gamification Revenue (USD Million) and Growth Rate (2017-2028)

Figure 19. South America Healthcare Gamification Revenue (USD Million) and Growth Rate (2017-2028)

Figure 20. Middle East and Africa Healthcare Gamification Revenue (USD Million) and Growth Rate (2017-2028)

Figure 21. Healthcare Gamification Market Drivers

Figure 22. Healthcare Gamification Market Restraints

Figure 23. Healthcare Gamification Market Trends

Figure 24. Microsoft Recent Developments and Future Plans

Figure 25. Under Armour Recent Developments and Future Plans

Figure 26. Strava Recent Developments and Future Plans

Figure 27. Adidas AG Recent Developments and Future Plans

Figure 28. Apple Recent Developments and Future Plans

Figure 29. FitBit Recent Developments and Future Plans

Figure 30. Jawbone Recent Developments and Future Plans

Figure 31. Nike Recent Developments and Future Plans

Figure 32. Google Recent Developments and Future Plans

Figure 33. Ayogo Health Recent Developments and Future Plans

Figure 34. Rally Health Recent Developments and Future Plans

Figure 35. Badgeville Recent Developments and Future Plans

Figure 36. Hubbub Health Recent Developments and Future Plans

Figure 37. Zimmer Biomet Recent Developments and Future Plans

Figure 38. Welltok Recent Developments and Future Plans

Figure 39. Akili Interactive Labs Recent Developments and Future Plans

Figure 40. Bunchball Recent Developments and Future Plans

Figure 41. Fitocracy Recent Developments and Future Plans

Figure 42. EveryMove Recent Developments and Future Plans

Figure 43. SuperBetter Recent Developments and Future Plans

Figure 44. Syandus Recent Developments and Future Plans

Figure 45. Mango Health Recent Developments and Future Plans

Figure 46. Medisafe Recent Developments and Future Plans

Figure 47. Reflexion Health Recent Developments and Future Plans

Figure 48. Global Healthcare Gamification Revenue Share by Players in 2021

Figure 49. Healthcare Gamification Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021

Figure 50. Global Top 3 Players Healthcare Gamification Revenue Market Share in 2021

Figure 51. Global Top 10 Players Healthcare Gamification Revenue Market Share in 2021

Figure 52. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)

Figure 53. Global Healthcare Gamification Revenue Share by Type in 2021

Figure 54. Global Healthcare Gamification Market Share Forecast by Type (2023-2028)

Figure 55. Global Healthcare Gamification Revenue Share by Application in 2021

Figure 56. Global Healthcare Gamification Market Share Forecast by Application (2023-2028)

Figure 57. North America Healthcare Gamification Sales Market Share by Type (2017-2028)

Figure 58. North America Healthcare Gamification Sales Market Share by Application (2017-2028)

Figure 59. North America Healthcare Gamification Revenue Market Share by Country (2017-2028)

Figure 60. United States Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 61. Canada Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 62. Mexico Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 63. Europe Healthcare Gamification Sales Market Share by Type (2017-2028)

Figure 64. Europe Healthcare Gamification Sales Market Share by Application (2017-2028)

Figure 65. Europe Healthcare Gamification Revenue Market Share by Country (2017-2028)

Figure 66. Germany Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 67. France Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 68. United Kingdom Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 69. Russia Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 70. Italy Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 71. Asia-Pacific Healthcare Gamification Sales Market Share by Type (2017-2028)

Figure 72. Asia-Pacific Healthcare Gamification Sales Market Share by Application (2017-2028)

Figure 73. Asia-Pacific Healthcare Gamification Revenue Market Share by Region (2017-2028)

Figure 74. China Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 75. Japan Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 76. South Korea Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 77. India Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 78. Southeast Asia Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 79. Australia Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 80. South America Healthcare Gamification Sales Market Share by Type (2017-2028)

Figure 81. South America Healthcare Gamification Sales Market Share by Application (2017-2028)

Figure 82. South America Healthcare Gamification Revenue Market Share by Country (2017-2028)

Figure 83. Brazil Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 84. Argentina Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 85. Middle East and Africa Healthcare Gamification Sales Market Share by Type (2017-2028)

Figure 86. Middle East and Africa Healthcare Gamification Sales Market Share by Application (2017-2028)

Figure 87. Middle East and Africa Healthcare Gamification Revenue Market Share by Country (2017-2028)

Figure 88. Turkey Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 89. Saudi Arabia Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 90. UAE Healthcare Gamification Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 91. Methodology

Figure 92. Research Process and Data Source