The Entertainment Video Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our latest research, the global Entertainment Video Games size is estimated to be USD xx million in 2026 from USD xx million in 2020, with a change XX% between 2020 and 2021. The global Entertainment Video Games market size is expected to grow at a CAGR of xx% for the next five years.
Market segmentation
Entertainment Video Games market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Action Games
Adventure Games
Role-playing Games
Simulation Games
Strategy Games
Sports Games
Puzzle Games
Others
Market segment by Application, can be divided into
PC and Mac
Smartphones and Tablets
PS4
VR/AR Headsets
Xbox One
Apple TV
Nintendo Switch
Others
Market segment by players, this report covers
Blizzard Entertainment Inc
Riot Games
Nintendo
Valve Corporation
Rockstar Games
Electronic Arts
Activision Blizzard
Sony Computer Entertainment
Ubisoft
Tencent
NetEase
Sega Games Co.
Mojang
Epic Games
BioWare
Naughty Dog Inc
Square Enix Holdings Co. Ltd
Capcom Company Ltd
Bungie Inc
Microsoft Corporation
Bandai Namco Entertainment
Game Freak
Insomniac Games Inc
Infinity Ward
Take-Two Interactive Software Inc
Gameloft
NCSOFT
Nexon Co. Ltd
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Market Overview
1.1 Product Overview and Scope of Entertainment Video Games
1.2 Classification of Entertainment Video Games by Type
1.2.1 Overview: Global Entertainment Video Games Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Entertainment Video Games Revenue Market Share by Type in 2020
1.2.3 Action Games
1.2.4 Adventure Games
1.2.5 Role-playing Games
1.2.6 Simulation Games
1.2.7 Strategy Games
1.2.8 Sports Games
1.2.9 Puzzle Games
1.2.10 Others
1.3 Global Entertainment Video Games Market by Application
1.3.1 Overview: Global Entertainment Video Games Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 PC and Mac
1.3.3 Smartphones and Tablets
1.3.4 PS4
1.3.5 VR/AR Headsets
1.3.6 Xbox One
1.3.7 Apple TV
1.3.8 Nintendo Switch
1.3.9 Others
1.4 Global Entertainment Video Games Market Size & Forecast
1.5 Global Entertainment Video Games Market Size and Forecast by Region
1.5.1 Global Entertainment Video Games Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Entertainment Video Games Market Size by Region, (2016-2021)
1.5.3 North America Entertainment Video Games Market Size and Prospect (2016-2026)
1.5.4 Europe Entertainment Video Games Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Entertainment Video Games Market Size and Prospect (2016-2026)
1.5.6 South America Entertainment Video Games Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Entertainment Video Games Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Entertainment Video Games Market Drivers
1.6.2 Entertainment Video Games Market Restraints
1.6.3 Entertainment Video Games Trends Analysis
2 Company Profiles
2.1 Blizzard Entertainment Inc
2.1.1 Blizzard Entertainment Inc Details
2.1.2 Blizzard Entertainment Inc Major Business
2.1.3 Blizzard Entertainment Inc Entertainment Video Games Product and Solutions
2.1.4 Blizzard Entertainment Inc Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Blizzard Entertainment Inc Recent Developments and Future Plans
2.2 Riot Games
2.2.1 Riot Games Details
2.2.2 Riot Games Major Business
2.2.3 Riot Games Entertainment Video Games Product and Solutions
2.2.4 Riot Games Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Riot Games Recent Developments and Future Plans
2.3 Nintendo
2.3.1 Nintendo Details
2.3.2 Nintendo Major Business
2.3.3 Nintendo Entertainment Video Games Product and Solutions
2.3.4 Nintendo Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Nintendo Recent Developments and Future Plans
2.4 Valve Corporation
2.4.1 Valve Corporation Details
2.4.2 Valve Corporation Major Business
2.4.3 Valve Corporation Entertainment Video Games Product and Solutions
2.4.4 Valve Corporation Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Valve Corporation Recent Developments and Future Plans
2.5 Rockstar Games
2.5.1 Rockstar Games Details
2.5.2 Rockstar Games Major Business
2.5.3 Rockstar Games Entertainment Video Games Product and Solutions
2.5.4 Rockstar Games Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Rockstar Games Recent Developments and Future Plans
2.6 Electronic Arts
2.6.1 Electronic Arts Details
2.6.2 Electronic Arts Major Business
2.6.3 Electronic Arts Entertainment Video Games Product and Solutions
2.6.4 Electronic Arts Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Electronic Arts Recent Developments and Future Plans
2.7 Activision Blizzard
2.7.1 Activision Blizzard Details
2.7.2 Activision Blizzard Major Business
2.7.3 Activision Blizzard Entertainment Video Games Product and Solutions
2.7.4 Activision Blizzard Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Activision Blizzard Recent Developments and Future Plans
2.8 Sony Computer Entertainment
2.8.1 Sony Computer Entertainment Details
2.8.2 Sony Computer Entertainment Major Business
2.8.3 Sony Computer Entertainment Entertainment Video Games Product and Solutions
2.8.4 Sony Computer Entertainment Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 Sony Computer Entertainment Recent Developments and Future Plans
2.9 Ubisoft
2.9.1 Ubisoft Details
2.9.2 Ubisoft Major Business
2.9.3 Ubisoft Entertainment Video Games Product and Solutions
2.9.4 Ubisoft Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Ubisoft Recent Developments and Future Plans
2.10 Tencent
2.10.1 Tencent Details
2.10.2 Tencent Major Business
2.10.3 Tencent Entertainment Video Games Product and Solutions
2.10.4 Tencent Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Tencent Recent Developments and Future Plans
2.11 NetEase
2.11.1 NetEase Details
2.11.2 NetEase Major Business
2.11.3 NetEase Entertainment Video Games Product and Solutions
2.11.4 NetEase Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 NetEase Recent Developments and Future Plans
2.12 Sega Games Co.
2.12.1 Sega Games Co. Details
2.12.2 Sega Games Co. Major Business
2.12.3 Sega Games Co. Entertainment Video Games Product and Solutions
2.12.4 Sega Games Co. Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 Sega Games Co. Recent Developments and Future Plans
2.13 Mojang
2.13.1 Mojang Details
2.13.2 Mojang Major Business
2.13.3 Mojang Entertainment Video Games Product and Solutions
2.13.4 Mojang Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Mojang Recent Developments and Future Plans
2.14 Epic Games
2.14.1 Epic Games Details
2.14.2 Epic Games Major Business
2.14.3 Epic Games Entertainment Video Games Product and Solutions
2.14.4 Epic Games Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Epic Games Recent Developments and Future Plans
2.15 BioWare
2.15.1 BioWare Details
2.15.2 BioWare Major Business
2.15.3 BioWare Entertainment Video Games Product and Solutions
2.15.4 BioWare Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 BioWare Recent Developments and Future Plans
2.16 Naughty Dog Inc
2.16.1 Naughty Dog Inc Details
2.16.2 Naughty Dog Inc Major Business
2.16.3 Naughty Dog Inc Entertainment Video Games Product and Solutions
2.16.4 Naughty Dog Inc Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.16.5 Naughty Dog Inc Recent Developments and Future Plans
2.17 Square Enix Holdings Co. Ltd
2.17.1 Square Enix Holdings Co. Ltd Details
2.17.2 Square Enix Holdings Co. Ltd Major Business
2.17.3 Square Enix Holdings Co. Ltd Entertainment Video Games Product and Solutions
2.17.4 Square Enix Holdings Co. Ltd Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.17.5 Square Enix Holdings Co. Ltd Recent Developments and Future Plans
2.18 Capcom Company Ltd
2.18.1 Capcom Company Ltd Details
2.18.2 Capcom Company Ltd Major Business
2.18.3 Capcom Company Ltd Entertainment Video Games Product and Solutions
2.18.4 Capcom Company Ltd Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.18.5 Capcom Company Ltd Recent Developments and Future Plans
2.19 Bungie Inc
2.19.1 Bungie Inc Details
2.19.2 Bungie Inc Major Business
2.19.3 Bungie Inc Entertainment Video Games Product and Solutions
2.19.4 Bungie Inc Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.19.5 Bungie Inc Recent Developments and Future Plans
2.20 Microsoft Corporation
2.20.1 Microsoft Corporation Details
2.20.2 Microsoft Corporation Major Business
2.20.3 Microsoft Corporation Entertainment Video Games Product and Solutions
2.20.4 Microsoft Corporation Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.20.5 Microsoft Corporation Recent Developments and Future Plans
2.21 Bandai Namco Entertainment
2.21.1 Bandai Namco Entertainment Details
2.21.2 Bandai Namco Entertainment Major Business
2.21.3 Bandai Namco Entertainment Entertainment Video Games Product and Solutions
2.21.4 Bandai Namco Entertainment Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.21.5 Bandai Namco Entertainment Recent Developments and Future Plans
2.22 Game Freak
2.22.1 Game Freak Details
2.22.2 Game Freak Major Business
2.22.3 Game Freak Entertainment Video Games Product and Solutions
2.22.4 Game Freak Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.22.5 Game Freak Recent Developments and Future Plans
2.23 Insomniac Games Inc
2.23.1 Insomniac Games Inc Details
2.23.2 Insomniac Games Inc Major Business
2.23.3 Insomniac Games Inc Entertainment Video Games Product and Solutions
2.23.4 Insomniac Games Inc Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.23.5 Insomniac Games Inc Recent Developments and Future Plans
2.24 Infinity Ward
2.24.1 Infinity Ward Details
2.24.2 Infinity Ward Major Business
2.24.3 Infinity Ward Entertainment Video Games Product and Solutions
2.24.4 Infinity Ward Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.24.5 Infinity Ward Recent Developments and Future Plans
2.25 Take-Two Interactive Software Inc
2.25.1 Take-Two Interactive Software Inc Details
2.25.2 Take-Two Interactive Software Inc Major Business
2.25.3 Take-Two Interactive Software Inc Entertainment Video Games Product and Solutions
2.25.4 Take-Two Interactive Software Inc Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.25.5 Take-Two Interactive Software Inc Recent Developments and Future Plans
2.26 Gameloft
2.26.1 Gameloft Details
2.26.2 Gameloft Major Business
2.26.3 Gameloft Entertainment Video Games Product and Solutions
2.26.4 Gameloft Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.26.5 Gameloft Recent Developments and Future Plans
2.27 NCSOFT
2.27.1 NCSOFT Details
2.27.2 NCSOFT Major Business
2.27.3 NCSOFT Entertainment Video Games Product and Solutions
2.27.4 NCSOFT Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.27.5 NCSOFT Recent Developments and Future Plans
2.28 Nexon Co. Ltd
2.28.1 Nexon Co. Ltd Details
2.28.2 Nexon Co. Ltd Major Business
2.28.3 Nexon Co. Ltd Entertainment Video Games Product and Solutions
2.28.4 Nexon Co. Ltd Entertainment Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.28.5 Nexon Co. Ltd Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Entertainment Video Games Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Entertainment Video Games Players Market Share
3.2.2 Top 10 Entertainment Video Games Players Market Share
3.2.3 Market Competition Trend
3.3 Entertainment Video Games Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global Entertainment Video Games Revenue and Market Share by Type (2016-2021)
4.2 Global Entertainment Video Games Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
5.1 Global Entertainment Video Games Revenue Market Share by Application (2016-2021)
5.2 Entertainment Video Games Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
6.1 North America Entertainment Video Games Revenue by Type (2016-2026)
6.2 North America Entertainment Video Games Revenue by Application (2016-2026)
6.3 North America Entertainment Video Games Market Size by Country
6.3.1 North America Entertainment Video Games Revenue by Country (2016-2026)
6.3.2 United States Entertainment Video Games Market Size and Forecast (2016-2026)
6.3.3 Canada Entertainment Video Games Market Size and Forecast (2016-2026)
6.3.4 Mexico Entertainment Video Games Market Size and Forecast (2016-2026)
7 Europe by Country, by Type, and by Application
7.1 Europe Entertainment Video Games Revenue by Type (2016-2026)
7.2 Europe Entertainment Video Games Revenue by Application (2016-2026)
7.3 Europe Entertainment Video Games Market Size by Country
7.3.1 Europe Entertainment Video Games Revenue by Country (2016-2026)
7.3.2 Germany Entertainment Video Games Market Size and Forecast (2016-2026)
7.3.3 France Entertainment Video Games Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Entertainment Video Games Market Size and Forecast (2016-2026)
7.3.5 Russia Entertainment Video Games Market Size and Forecast (2016-2026)
7.3.6 Italy Entertainment Video Games Market Size and Forecast (2016-2026)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Entertainment Video Games Revenue by Type (2016-2026)
8.2 Asia-Pacific Entertainment Video Games Revenue by Application (2016-2026)
8.3 Asia-Pacific Entertainment Video Games Market Size by Region
8.3.1 Asia-Pacific Entertainment Video Games Revenue by Region (2016-2026)
8.3.2 China Entertainment Video Games Market Size and Forecast (2016-2026)
8.3.3 Japan Entertainment Video Games Market Size and Forecast (2016-2026)
8.3.4 South Korea Entertainment Video Games Market Size and Forecast (2016-2026)
8.3.5 India Entertainment Video Games Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Entertainment Video Games Market Size and Forecast (2016-2026)
8.3.7 Australia Entertainment Video Games Market Size and Forecast (2016-2026)
9 South America by Country, by Type, and by Application
9.1 South America Entertainment Video Games Revenue by Type (2016-2026)
9.2 South America Entertainment Video Games Revenue by Application (2016-2026)
9.3 South America Entertainment Video Games Market Size by Country
9.3.1 South America Entertainment Video Games Revenue by Country (2016-2026)
9.3.2 Brazil Entertainment Video Games Market Size and Forecast (2016-2026)
9.3.3 Argentina Entertainment Video Games Market Size and Forecast (2016-2026)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Entertainment Video Games Revenue by Type (2016-2026)
10.2 Middle East & Africa Entertainment Video Games Revenue by Application (2016-2026)
10.3 Middle East & Africa Entertainment Video Games Market Size by Country
10.3.1 Middle East & Africa Entertainment Video Games Revenue by Country (2016-2026)
10.3.2 Turkey Entertainment Video Games Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Entertainment Video Games Market Size and Forecast (2016-2026)
10.3.4 UAE Entertainment Video Games Market Size and Forecast (2016-2026)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
List of Tables
Table 1. Global Entertainment Video Games Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Entertainment Video Games Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Entertainment Video Games Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Entertainment Video Games Revenue (USD Million) by Region (2016-2021)
Table 5. Global Entertainment Video Games Revenue Market Share by Region (2021-2026)
Table 6. Blizzard Entertainment Inc Corporate Information, Head Office, and Major Competitors
Table 7. Blizzard Entertainment Inc Major Business
Table 8. Blizzard Entertainment Inc Entertainment Video Games Product and Solutions
Table 9. Blizzard Entertainment Inc Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Riot Games Corporate Information, Head Office, and Major Competitors
Table 11. Riot Games Major Business
Table 12. Riot Games Entertainment Video Games Product and Solutions
Table 13. Riot Games Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Nintendo Corporate Information, Head Office, and Major Competitors
Table 15. Nintendo Major Business
Table 16. Nintendo Entertainment Video Games Product and Solutions
Table 17. Nintendo Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Valve Corporation Corporate Information, Head Office, and Major Competitors
Table 19. Valve Corporation Major Business
Table 20. Valve Corporation Entertainment Video Games Product and Solutions
Table 21. Valve Corporation Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Rockstar Games Corporate Information, Head Office, and Major Competitors
Table 23. Rockstar Games Major Business
Table 24. Rockstar Games Entertainment Video Games Product and Solutions
Table 25. Rockstar Games Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Electronic Arts Corporate Information, Head Office, and Major Competitors
Table 27. Electronic Arts Major Business
Table 28. Electronic Arts Entertainment Video Games Product and Solutions
Table 29. Electronic Arts Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Activision Blizzard Corporate Information, Head Office, and Major Competitors
Table 31. Activision Blizzard Major Business
Table 32. Activision Blizzard Entertainment Video Games Product and Solutions
Table 33. Activision Blizzard Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. Sony Computer Entertainment Corporate Information, Head Office, and Major Competitors
Table 35. Sony Computer Entertainment Major Business
Table 36. Sony Computer Entertainment Entertainment Video Games Product and Solutions
Table 37. Sony Computer Entertainment Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Ubisoft Corporate Information, Head Office, and Major Competitors
Table 39. Ubisoft Major Business
Table 40. Ubisoft Entertainment Video Games Product and Solutions
Table 41. Ubisoft Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Tencent Corporate Information, Head Office, and Major Competitors
Table 43. Tencent Major Business
Table 44. Tencent Entertainment Video Games Product and Solutions
Table 45. Tencent Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. NetEase Corporate Information, Head Office, and Major Competitors
Table 47. NetEase Major Business
Table 48. NetEase Entertainment Video Games Product and Solutions
Table 49. NetEase Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Sega Games Co. Corporate Information, Head Office, and Major Competitors
Table 51. Sega Games Co. Major Business
Table 52. Sega Games Co. Entertainment Video Games Product and Solutions
Table 53. Sega Games Co. Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Mojang Corporate Information, Head Office, and Major Competitors
Table 55. Mojang Major Business
Table 56. Mojang Entertainment Video Games Product and Solutions
Table 57. Mojang Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Epic Games Corporate Information, Head Office, and Major Competitors
Table 59. Epic Games Major Business
Table 60. Epic Games Entertainment Video Games Product and Solutions
Table 61. Epic Games Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. BioWare Corporate Information, Head Office, and Major Competitors
Table 63. BioWare Major Business
Table 64. BioWare Entertainment Video Games Product and Solutions
Table 65. BioWare Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. Naughty Dog Inc Corporate Information, Head Office, and Major Competitors
Table 67. Naughty Dog Inc Major Business
Table 68. Naughty Dog Inc Entertainment Video Games Product and Solutions
Table 69. Naughty Dog Inc Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 70. Square Enix Holdings Co. Ltd Corporate Information, Head Office, and Major Competitors
Table 71. Square Enix Holdings Co. Ltd Major Business
Table 72. Square Enix Holdings Co. Ltd Entertainment Video Games Product and Solutions
Table 73. Square Enix Holdings Co. Ltd Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 74. Capcom Company Ltd Corporate Information, Head Office, and Major Competitors
Table 75. Capcom Company Ltd Major Business
Table 76. Capcom Company Ltd Entertainment Video Games Product and Solutions
Table 77. Capcom Company Ltd Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 78. Bungie Inc Corporate Information, Head Office, and Major Competitors
Table 79. Bungie Inc Major Business
Table 80. Bungie Inc Entertainment Video Games Product and Solutions
Table 81. Bungie Inc Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 82. Microsoft Corporation Corporate Information, Head Office, and Major Competitors
Table 83. Microsoft Corporation Major Business
Table 84. Microsoft Corporation Entertainment Video Games Product and Solutions
Table 85. Microsoft Corporation Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 86. Bandai Namco Entertainment Corporate Information, Head Office, and Major Competitors
Table 87. Bandai Namco Entertainment Major Business
Table 88. Bandai Namco Entertainment Entertainment Video Games Product and Solutions
Table 89. Bandai Namco Entertainment Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 90. Game Freak Corporate Information, Head Office, and Major Competitors
Table 91. Game Freak Major Business
Table 92. Game Freak Entertainment Video Games Product and Solutions
Table 93. Game Freak Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 94. Insomniac Games Inc Corporate Information, Head Office, and Major Competitors
Table 95. Insomniac Games Inc Major Business
Table 96. Insomniac Games Inc Entertainment Video Games Product and Solutions
Table 97. Insomniac Games Inc Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 98. Infinity Ward Corporate Information, Head Office, and Major Competitors
Table 99. Infinity Ward Major Business
Table 100. Infinity Ward Entertainment Video Games Product and Solutions
Table 101. Infinity Ward Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 102. Take-Two Interactive Software Inc Corporate Information, Head Office, and Major Competitors
Table 103. Take-Two Interactive Software Inc Major Business
Table 104. Take-Two Interactive Software Inc Entertainment Video Games Product and Solutions
Table 105. Take-Two Interactive Software Inc Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 106. Gameloft Corporate Information, Head Office, and Major Competitors
Table 107. Gameloft Major Business
Table 108. Gameloft Entertainment Video Games Product and Solutions
Table 109. Gameloft Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 110. NCSOFT Corporate Information, Head Office, and Major Competitors
Table 111. NCSOFT Major Business
Table 112. NCSOFT Entertainment Video Games Product and Solutions
Table 113. NCSOFT Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 114. Nexon Co. Ltd Corporate Information, Head Office, and Major Competitors
Table 115. Nexon Co. Ltd Major Business
Table 116. Nexon Co. Ltd Entertainment Video Games Product and Solutions
Table 117. Nexon Co. Ltd Entertainment Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 118. Global Entertainment Video Games Revenue (USD Million) by Players (2019-2021)
Table 119. Global Entertainment Video Games Revenue Share by Players (2019-2021)
Table 120. Breakdown of Entertainment Video Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 121. Entertainment Video Games Players Head Office, Products and Services Provided
Table 122. Entertainment Video Games Mergers & Acquisitions in the Past Five Years
Table 123. Entertainment Video Games New Entrants and Expansion Plans
Table 124. Global Entertainment Video Games Revenue (USD Million) by Type (2016-2021)
Table 125. Global Entertainment Video Games Revenue Share by Type (2016-2021)
Table 126. Global Entertainment Video Games Revenue Forecast by Type (2021-2026)
Table 127. Global Entertainment Video Games Revenue by Application (2016-2021)
Table 128. Global Entertainment Video Games Revenue Forecast by Application (2021-2026)
Table 129. North America Entertainment Video Games Revenue by Type (2016-2021) & (USD Million)
Table 130. North America Entertainment Video Games Revenue by Type (2021-2026) & (USD Million)
Table 131. North America Entertainment Video Games Revenue by Application (2016-2021) & (USD Million)
Table 132. North America Entertainment Video Games Revenue by Application (2021-2026) & (USD Million)
Table 133. North America Entertainment Video Games Revenue by Country (2016-2021) & (USD Million)
Table 134. North America Entertainment Video Games Revenue by Country (2021-2026) & (USD Million)
Table 135. Europe Entertainment Video Games Revenue by Type (2016-2021) & (USD Million)
Table 136. Europe Entertainment Video Games Revenue by Type (2021-2026) & (USD Million)
Table 137. Europe Entertainment Video Games Revenue by Application (2016-2021) & (USD Million)
Table 138. Europe Entertainment Video Games Revenue by Application (2021-2026) & (USD Million)
Table 139. Europe Entertainment Video Games Revenue by Country (2016-2021) & (USD Million)
Table 140. Europe Entertainment Video Games Revenue by Country (2021-2026) & (USD Million)
Table 141. Asia-Pacific Entertainment Video Games Revenue by Type (2016-2021) & (USD Million)
Table 142. Asia-Pacific Entertainment Video Games Revenue by Type (2021-2026) & (USD Million)
Table 143. Asia-Pacific Entertainment Video Games Revenue by Application (2016-2021) & (USD Million)
Table 144. Asia-Pacific Entertainment Video Games Revenue by Application (2021-2026) & (USD Million)
Table 145. Asia-Pacific Entertainment Video Games Revenue by Region (2016-2021) & (USD Million)
Table 146. Asia-Pacific Entertainment Video Games Revenue by Region (2021-2026) & (USD Million)
Table 147. South America Entertainment Video Games Revenue by Type (2016-2021) & (USD Million)
Table 148. South America Entertainment Video Games Revenue by Type (2021-2026) & (USD Million)
Table 149. South America Entertainment Video Games Revenue by Application (2016-2021) & (USD Million)
Table 150. South America Entertainment Video Games Revenue by Application (2021-2026) & (USD Million)
Table 151. South America Entertainment Video Games Revenue by Country (2016-2021) & (USD Million)
Table 152. South America Entertainment Video Games Revenue by Country (2021-2026) & (USD Million)
Table 153. Middle East & Africa Entertainment Video Games Revenue by Type (2016-2021) & (USD Million)
Table 154. Middle East & Africa Entertainment Video Games Revenue by Type (2021-2026) & (USD Million)
Table 155. Middle East & Africa Entertainment Video Games Revenue by Application (2016-2021) & (USD Million)
Table 156. Middle East & Africa Entertainment Video Games Revenue by Application (2021-2026) & (USD Million)
Table 157. Middle East & Africa Entertainment Video Games Revenue by Country (2016-2021) & (USD Million)
Table 158. Middle East & Africa Entertainment Video Games Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Entertainment Video Games Picture
Figure 2. Global Entertainment Video Games Revenue Market Share by Type in 2020
Figure 3. Action Games
Figure 4. Adventure Games
Figure 5. Role-playing Games
Figure 6. Simulation Games
Figure 7. Strategy Games
Figure 8. Sports Games
Figure 9. Puzzle Games
Figure 10. Others
Figure 11. Entertainment Video Games Revenue Market Share by Application in 2020
Figure 12. PC and Mac Picture
Figure 13. Smartphones and Tablets Picture
Figure 14. PS4 Picture
Figure 15. VR/AR Headsets Picture
Figure 16. Xbox One Picture
Figure 17. Apple TV Picture
Figure 18. Nintendo Switch Picture
Figure 19. Others Picture
Figure 20. Global Entertainment Video Games Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 21. Global Entertainment Video Games Revenue and Forecast (2016-2026) & (USD Million)
Figure 22. Global Entertainment Video Games Revenue Market Share by Region (2016-2026)
Figure 23. Global Entertainment Video Games Revenue Market Share by Region in 2020
Figure 24. North America Entertainment Video Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 25. Europe Entertainment Video Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 26. Asia-Pacific Entertainment Video Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 27. South America Entertainment Video Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 28. Middle East and Africa Entertainment Video Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 29. Entertainment Video Games Market Drivers
Figure 30. Entertainment Video Games Market Restraints
Figure 31. Entertainment Video Games Market Trends
Figure 32. Blizzard Entertainment Inc Recent Developments and Future Plans
Figure 33. Riot Games Recent Developments and Future Plans
Figure 34. Nintendo Recent Developments and Future Plans
Figure 35. Valve Corporation Recent Developments and Future Plans
Figure 36. Rockstar Games Recent Developments and Future Plans
Figure 37. Electronic Arts Recent Developments and Future Plans
Figure 38. Activision Blizzard Recent Developments and Future Plans
Figure 39. Sony Computer Entertainment Recent Developments and Future Plans
Figure 40. Ubisoft Recent Developments and Future Plans
Figure 41. Tencent Recent Developments and Future Plans
Figure 42. NetEase Recent Developments and Future Plans
Figure 43. Sega Games Co. Recent Developments and Future Plans
Figure 44. Mojang Recent Developments and Future Plans
Figure 45. Epic Games Recent Developments and Future Plans
Figure 46. BioWare Recent Developments and Future Plans
Figure 47. Naughty Dog Inc Recent Developments and Future Plans
Figure 48. Square Enix Holdings Co. Ltd Recent Developments and Future Plans
Figure 49. Capcom Company Ltd Recent Developments and Future Plans
Figure 50. Bungie Inc Recent Developments and Future Plans
Figure 51. Microsoft Corporation Recent Developments and Future Plans
Figure 52. Bandai Namco Entertainment Recent Developments and Future Plans
Figure 53. Game Freak Recent Developments and Future Plans
Figure 54. Insomniac Games Inc Recent Developments and Future Plans
Figure 55. Infinity Ward Recent Developments and Future Plans
Figure 56. Take-Two Interactive Software Inc Recent Developments and Future Plans
Figure 57. Gameloft Recent Developments and Future Plans
Figure 58. NCSOFT Recent Developments and Future Plans
Figure 59. Nexon Co. Ltd Recent Developments and Future Plans
Figure 60. Global Entertainment Video Games Revenue Share by Players in 2020
Figure 61. Entertainment Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 62. Global Top 3 Players Entertainment Video Games Revenue Market Share in 2020
Figure 63. Global Top 10 Players Entertainment Video Games Revenue Market Share in 2020
Figure 64. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 65. Global Entertainment Video Games Revenue Share by Type in 2020
Figure 66. Global Entertainment Video Games Market Share Forecast by Type (2021-2026)
Figure 67. Global Entertainment Video Games Revenue Share by Application in 2020
Figure 68. Global Entertainment Video Games Market Share Forecast by Application (2021-2026)
Figure 69. North America Entertainment Video Games Sales Market Share by Type (2016-2026)
Figure 70. North America Entertainment Video Games Sales Market Share by Application (2016-2026)
Figure 71. North America Entertainment Video Games Revenue Market Share by Country (2016-2026)
Figure 72. United States Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. Canada Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. Mexico Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Europe Entertainment Video Games Sales Market Share by Type (2016-2026)
Figure 76. Europe Entertainment Video Games Sales Market Share by Application (2016-2026)
Figure 77. Europe Entertainment Video Games Revenue Market Share by Country (2016-2026)
Figure 78. Germany Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 79. France Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 80. United Kingdom Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 81. Russia Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 82. Italy Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 83. Asia-Pacific Entertainment Video Games Sales Market Share by Type (2016-2026)
Figure 84. Asia-Pacific Entertainment Video Games Sales Market Share by Application (2016-2026)
Figure 85. Asia-Pacific Entertainment Video Games Revenue Market Share by Region (2016-2026)
Figure 86. China Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 87. Japan Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 88. South Korea Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 89. India Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 90. Southeast Asia Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 91. Australia Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 92. South America Entertainment Video Games Sales Market Share by Type (2016-2026)
Figure 93. South America Entertainment Video Games Sales Market Share by Application (2016-2026)
Figure 94. South America Entertainment Video Games Revenue Market Share by Country (2016-2026)
Figure 95. Brazil Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 96. Argentina Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 97. Middle East and Africa Entertainment Video Games Sales Market Share by Type (2016-2026)
Figure 98. Middle East and Africa Entertainment Video Games Sales Market Share by Application (2016-2026)
Figure 99. Middle East and Africa Entertainment Video Games Revenue Market Share by Country (2016-2026)
Figure 100. Turkey Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 101. Saudi Arabia Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 102. UAE Entertainment Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 103. Methodology
Figure 104. Research Process and Data Source